Forum: Poser - OFFICIAL


Subject: Morphing Clothes & Morphs++

Believable3D opened this issue on Aug 11, 2009 · 15 posts


lesbentley posted Fri, 14 August 2009 at 9:23 PM

@ Believable3D,

In the first post you said.

Quote - But when I'm trying to match a .cr2 built from Morphs++, I have no clue what I'm supposed to check. The little manual tells me to check the morphs I want, well duh- but I can't tell the morphs I want because there isn't anything with my character name on it, and all of Morphs++ is loaded.... and I don't see info in the documentation indicating how to tell whether a given morph is being used for the character.

I think indigone's post...

Quote - If you select the body of V4, and open the morphs++ area, you can see which of the full body morphs have values other than zero.  Jot them down, and select them in morphing clothes.

... was an attempting to answer that question in the first post about "how to tell whether a given morph is being used for the character", and indigone's answer is correct on that point. I still think that using the "SpawnCharacterP6.py" is the way to go, because then you only have one morph to transfer to the clothing, and thus both the clothing and figure will be much lighter. But indigone's answer shows that you don't need extra py scripts to use "morphing Clothes". And another important point, using "SpawnCharacterP6.py" on your own PC is no problem, but if this is something for distribution, and if you used any third party morphs, such as the ++morphs, then you won't be able to distribute the morph you made with "SpawnCharacterP6.py". In that case you might have to fall back on the method described by indigone.