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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Antonia - Opinions?


odf ( ) posted Fri, 14 August 2009 at 9:47 AM

Is it dia de los muertos yet? I thought that was usually later in the year. Anyway, hi great-grandparents! Very nice of you to visit.

-- I'm not mad at you, just Westphalian.


SaintFox ( ) posted Fri, 14 August 2009 at 1:16 PM

Hehe... I had the same idea but you where far quicker than I was!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


JOELGLAINE ( ) posted Fri, 14 August 2009 at 2:19 PM

 Damn, Les!  You were the fastest render in the west today! Holy cow! LOLOLOL:laugh:  You struck again!  Leave it to the Sixus1 guy to do something creepy.  It IS you all's stock in trade.:lol:

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


RorrKonn ( ) posted Fri, 14 August 2009 at 3:30 PM

Quote -

Quote - ...& some hair on her dead would be nice."

Here you go RorrKonn. Some hair on the dead.  

P.S. Sorry, but I just could not resist taking advantage of the typo.

LMAO Heck of a add for rogaine :)

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


odf ( ) posted Sat, 15 August 2009 at 3:57 AM

Well, so apparently I've uploaded the new preview... 😉

-- I'm not mad at you, just Westphalian.


R_Hatch ( ) posted Sat, 15 August 2009 at 4:37 AM · edited Sat, 15 August 2009 at 4:45 AM

...and apparently I've just downloaded and installed it. Funny how these things seem to work, huh? :P

edit - The new poses don't affect her upper torso. Is that how they're supposed to be?


odf ( ) posted Sat, 15 August 2009 at 4:56 AM

Quote - ...and apparently I've just downloaded and installed it. Funny how these things seem to work, huh? :P

edit - The new poses don't affect her upper torso. Is that how they're supposed to be?

Sit, sit2 and split are legs and hips only, "hands behind head" and "hands on breasts" are arms only. The rest should be full body, if I recall correctly.

-- I'm not mad at you, just Westphalian.


RorrKonn ( ) posted Sat, 15 August 2009 at 5:11 AM

Quote - Well, so apparently I've uploaded the new preview... 😉

kool mesh

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


Believable3D ( ) posted Sat, 15 August 2009 at 6:01 AM

Meh. I shouldda waited. I just did a character morph off the previous one.

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odf ( ) posted Sat, 15 August 2009 at 6:11 AM

Quote - Meh. I shouldda waited. I just did a character morph off the previous one.

Shouldn't  be a problem. If you want, I'll convert it for you.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sat, 15 August 2009 at 6:12 AM

Quote - > Quote - Well, so apparently I've uploaded the new preview... 😉

kool mesh

Thanks!

-- I'm not mad at you, just Westphalian.


RAMWorks ( ) posted Sat, 15 August 2009 at 11:03 AM

Hope to have some time to run her through DAZ Studio 3.  Thanks so much.  Your amazing work is an inspiration!!  😄 

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


Greebo ( ) posted Sat, 15 August 2009 at 12:28 PM

Wow, I totally missed this thread. Those images look really cool, she looks like a great figure. Could a kind soul take pity on poor lil me and post the link for the beta? Unless it's not public yet.


rjjack ( ) posted Sat, 15 August 2009 at 12:38 PM

Quote - Wow, I totally missed this thread. Those images look really cool, she looks like a great figure. Could a kind soul take pity on poor lil me and post the link for the beta? Unless it's not public yet.

click on the homepage link of odf and after on Artist input


Believable3D ( ) posted Sat, 15 August 2009 at 12:53 PM

file_437115.jpg

Heh heh. Guess who? :biggrin:![](../../mod/forumpro/art/emoticons/blink.gif) :

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Believable3D ( ) posted Sat, 15 August 2009 at 1:25 PM · edited Sat, 15 August 2009 at 1:31 PM

file_437116.jpg

Here's a better look at him. I'm really a novice at attempting something like this, but I wanted to try. I don't think he turned out TOO bad.... (Edit: Of course the texture is borrowed... as can be seen readily enough by the eyebrows, which don't look very masculine!) :)

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PapaBlueMarlin ( ) posted Sat, 15 August 2009 at 1:46 PM

 Awesome work odf!  I'm playing with her now in Poser and will try her later in Carrara.



Believable3D ( ) posted Sat, 15 August 2009 at 1:54 PM

file_437120.jpg

Side view. Pardon the pants fit (non-fit) - I just did a quick borrow from M4.

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RAMWorks ( ) posted Sat, 15 August 2009 at 2:06 PM

hey, that's looks pretty good Believable3D!!  😄  Makeup's a dead giveaway and that nice arched eyebrow but the body is very boyish to be sure!!

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


Believable3D ( ) posted Sat, 15 August 2009 at 2:12 PM

file_437126.jpg

I didn't attempt to create gens, just tried to get the general nether area shaped in a way I thought suitable. He's intended as a small man - more along the lines of David than Michael.

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Believable3D ( ) posted Sat, 15 August 2009 at 2:17 PM

Quote - hey, that's looks pretty good Believable3D!!  😄  Makeup's a dead giveaway and that nice arched eyebrow but the body is very boyish to be sure!!

Thanks, RamWolff. I think the head shape itself is pretty much where it needs to be, but the texture is obviously betraying it. I'll perhaps make some alt textures that go with the set (can't remember whose it is offhand - BluEcho's, I think) that will change the eyebrows and lips to something more masculine.

Unfortunately, it's a long time since I did a morph for Antonia... I think at one point I had it figured out, but right now what I have isn't properly distributable. Antonio is kind of acting for Antonia's body - I used an odd script I think. So I'm having difficulties getting a proper Cr2. I did the sculpting in Argile, then did some additional scaling in Poser itself.

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Jules53757 ( ) posted Sat, 15 August 2009 at 2:27 PM

Great!

Also the new shape works fine with the body morphs, I found some things that have to be fixed a little bit but, really nice.


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


LaurieA ( ) posted Sat, 15 August 2009 at 4:02 PM · edited Sat, 15 August 2009 at 4:04 PM

Just a little bet less on the outer hip and a little bit more on the love handles and I think you're there (men have a more developed muscle where the love handles lie). Her legs need to be a little less shapely too ;o).

Laurie



JOELGLAINE ( ) posted Sat, 15 August 2009 at 4:06 PM

 WOW!  Great work!  A completely natural skin tone would look best with that boyish look.  I thought we had one somewhere?  I guess not.  That's a NEEDED then!  If I wasn't as busy as a one legged man at a butt-kicking contest, I'd try. :laugh:

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


Believable3D ( ) posted Sat, 15 August 2009 at 4:11 PM

Thanks, Laurie. Those kind of hips are pretty common on men, but I actually just finished doing a little bit more sculpting, including bringing them down a bit further. I also tried to make the abdomen a bit more manly - that particular way the belly line was protruding didn't quite look masculine to me.

I'll hack away and try to post something further, but I've got a busy day, so we'll see.

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Believable3D ( ) posted Sat, 15 August 2009 at 5:50 PM

file_437142.jpg

Gah, I decided to start over with the new Antonia. No use making things more complicated. Here's what he looks like in Argile renders. I call him - wait for it - Antonio. :)

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RAMWorks ( ) posted Sat, 15 August 2009 at 6:07 PM

OMG, that's so so original!  :lol:

So how do you like Argile?? 

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


Believable3D ( ) posted Sat, 15 August 2009 at 6:16 PM

LOL, I can't tell if you're being sarcastic. :-p Does he look too much like M4? (If so, the resemblance is completely unintentional.)

I quite like Argile, mostly because I get lost in the "real" 3D apps like Blender, Wings etc. I just don't know where to begin. With Argile, I was up and running in a couple minutes the first time I opened it up - very intuitive, although I'm sure it's not as powerful as the big boys.

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RAMWorks ( ) posted Sat, 15 August 2009 at 7:01 PM

I keep watching that app.  Does seem very simple and easy to use.  So you can paint and do morphs in it as well or what's the deal with it??

I wasn't being sarcastic hon, I was just laughing with you on your choice for the name.  Seems like the right name.  I know a couple of real life folks that have gone through the change.  One from female to male and the other from male to female.  Both had names that were pretty interchangeable between either sex...

Nope, not like M4 to me.  I just love that nose Antonia/Antonio.   Nice nose.  I got a bit of a schnoz on me too! 

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


LaurieA ( ) posted Sat, 15 August 2009 at 8:26 PM

It's a real nose...lol. Not a mini ski slope ;o).

Laurie



RAMWorks ( ) posted Sat, 15 August 2009 at 9:31 PM

Yup, Love love love that!! 😄

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


PapaBlueMarlin ( ) posted Sat, 15 August 2009 at 9:56 PM

file_437153.jpg

 here's my shot



odf ( ) posted Sat, 15 August 2009 at 10:00 PM

That looks really great, Believable3D. The only thing I didn't find entirely convincing in the first version was the position of the nipples. The new version might need some work in the chest area as well. But impressive work, overall. I have a thing for androgyny and didn't mind the makeup or the arching eyebrows at all, by the way. :laugh:

Oh, and he doesn't need male genitals. From what I hear,  the typical thing for trans-men is to get the hormones and the chest reconstruction surgery and keep their original bits intact because 'the operation' really isn't all that appealing, apparently. Why should Antonio be better off? 😉

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sat, 15 August 2009 at 10:03 PM

Nice shot, PapaBlueMarlin! Gotta love dynamic cloth.

(Note to self: now that the thighs bend properly, make some less pornographic poses for a change. :lol:)

-- I'm not mad at you, just Westphalian.


RAMWorks ( ) posted Sat, 15 August 2009 at 10:30 PM

That's just lovely PBM!  Man she's pretty!! 

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


Believable3D ( ) posted Sat, 15 August 2009 at 10:51 PM

RAMWolff: Eh, yeah, I see what your "original" comment was driving at now. I'm a little thick.

I actually like the way this morph turned out better than my previous one, even though when I first opened up the new Antonia and started sculpting, it seemed like she was harder to sculpt than the previous iteration. I guess I just needed to get used to the subtle differences. I think I did manage to get the chest area a bit better, especially around the nipples.

odf: Heh. I wasn't attempting to create a transgendered character, just a male counterpart. This version, I think, is a bit more convincing in most respects. I'm not a modeller, though, and this was pretty ambitious by my standards. I enjoy sculpting faces, and to some degree bodies... but that's never involved changing the gender before.

I did finally get pmd to work for the morph, but for some reason the resulting morph ends up with those "magnet balls" (I'm so good with technical terms LOL) visible in the render.

I'd send you the .obj file, except that I've got a bit of an issue with the underarms (no surprise, given the twin facts that I don't have a clue what I'm doing, and also made the chest considerably larger) - though in truth I think it looks worse in preview than in render. At least at his angle; I'd need to test more angles/positions.

You mention the chest could use some work. What do you suggest?

I should probably work on these fixes before I finalize a morph. If you have any tips for how to accomplish moving the shoulders outward while using the default pose would be appreciated. I suppose I could lower the arms (in Poser), hide them and try to morph the shoulders that way, but I have very little experience with Poser's own morphing tools.

PapaBlueMarlin: That's a great render!

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Believable3D ( ) posted Sat, 15 August 2009 at 10:51 PM

file_437154.jpg

Meh. I forgot to post this.

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Believable3D ( ) posted Sat, 15 August 2009 at 10:55 PM

One other thing I should mention: I noticed that Antonia's teeth are still not "tied" to her jaw. Open her mouth wide, and you can see the bottom of her bottom teeth. Something still needs to be done about that!

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RAMWorks ( ) posted Sat, 15 August 2009 at 11:04 PM

Suggestion from when folks would advise me about exporting.  Is there a way to make the balls invisible before you export??  My thinking is that programs will ignore parts that are turned off or made invisible.  Might give that a go if you can.  he's looking very good. 

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


odf ( ) posted Sat, 15 August 2009 at 11:11 PM · edited Sat, 15 August 2009 at 11:13 PM

Quote - One other thing I should mention: I noticed that Antonia's teeth are still not "tied" to her jaw. Open her mouth wide, and you can see the bottom of her bottom teeth. Something still needs to be done about that!

Yep! Sorry about that. I'll see if I can insert the dependency via a pose file, so I don't have to upload a whole new cr2.

As for Antonio: could you show a frontal or semi-frontal view of his whole chest? It's a bit hard to judge from what I've seen so far.

Changing the x-scale of the chest might help widen it without compromising the bends, but I'm not completely sure of that. Some people say scaling body parts is evil, but I don't see how else one would go about changing a figure's proportions while keeping the rig intact.

PS: About the balls. Do the "handles off" and "handles don't render" poses still work on Antonio? They should.

-- I'm not mad at you, just Westphalian.


Believable3D ( ) posted Sat, 15 August 2009 at 11:19 PM

RAMWolff, when doing FBMs, I don't export from Poser, as a rule. I work from a copy of the original .obj.

odf, sure. I've been doing renders of the head, so will do his chest next.

I hadn't needed to use a pose injection to have handles invisible for Antonia renders before, IIRC. So I didn't think to look for them. Will check now.

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Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Believable3D ( ) posted Sat, 15 August 2009 at 11:33 PM

file_437155.jpg

Here are the head shots. This time I used the Toni texture set; the eyebrows are more appropriate (though with "Antonio 2" I also morphed the brow to sit more horizontal, as well). He's a pretty average looking guy, which is really what I wanted....

Am rendering the chest now. I do see that I have a "flat spot" to the insides of the breast area, so that's something I'll need to work on.

______________

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Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Believable3D ( ) posted Sat, 15 August 2009 at 11:50 PM · edited Sat, 15 August 2009 at 11:52 PM

file_437157.jpg

Okay, here it's clear there's a bit more work to get this to be perfect. The upper part of the breast area is still a wee bit too rounded. And in the arms raised render, you can see that the mesh doesn't like the larger collar and shoulders. I'm really not sure how to fix that.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


odf ( ) posted Sat, 15 August 2009 at 11:51 PM

Believable3D: Those head shots look fantastic. One little thing I've noticed though is that in the side view the angle of the forehead is too steep for a male. It should angle backwards towards the top of the head. Another thing that seems a little odd, although not particularly gender-specific, is the almost straight line from the lower lip to the chin. I think there should be at least a little bit of an indentation there.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sat, 15 August 2009 at 11:54 PM · edited Sat, 15 August 2009 at 11:59 PM

Quote - Okay, here it's clear there's a bit more work to get this to be perfect. The upper part of the breast area is still a wee bit too rounded. And in the arms raised render, you can see that the mesh doesn't like the larger collar and shoulders. I'm really not sure how to fix that.

Well, the shoulder bends need some serious work, anyway. If you let me have the morphs, I'll try to accommodate Antonio's shape when I fix them.

I think the chest looks much better now, even with the roundedness. I'd also reduce the size of the areolae and maybe move the nipples a tiny bit more inward.

Oh, and the arms up pose doesn't look so bad. I think the main problem here is that the collar bones stay fixed. Is that my arms up pose? If so, I did a bad job on it.

-- I'm not mad at you, just Westphalian.


Believable3D ( ) posted Sat, 15 August 2009 at 11:57 PM

Thanks for the comments, odf. The straightness below the mouth is a bit exaggerated with the slight angle of the render; on a strict side view, there's a little bit of curvature. But not much. I may have overdone it a bit when I was getting rid of Antonia's protruding lips.

I'll try to look at some reference photos. I've never noticed that women's foreheads are different from men's, although there are certainly a variety of slopes overall. Not being sufficiently observant, maybe.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


odf ( ) posted Sun, 16 August 2009 at 12:01 AM

I think in part it is because the brows tend to protrude more in men. I never noticed that about the foreheads either, until I read about it, and then it became really obvious. :laugh:

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sun, 16 August 2009 at 12:02 AM

PS: I keep editing my comments while you're already replying, which is probably a bad idea. So I'll try not to do that anymore.

-- I'm not mad at you, just Westphalian.


Believable3D ( ) posted Sun, 16 August 2009 at 12:03 AM

Good idea with the areolae. We'll see if my skils are up to that. :-p

I think the nipples look wrong because there's still a bit of an outward angle there. My own nipples are further outward than Antonio's, but I think they're pointing more directly forward, though not by a lot. I've still got too much roundness on the side of his breast area; it should come forward and turn a bit more sharply.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Believable3D ( ) posted Sun, 16 August 2009 at 12:05 AM

Yeah, the arms up image is from the supplied pose.

I'll revisit that brow area and probably give it a bit more protrusion. I'll see from there what happens to the forehead.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


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