shedofjoy opened this issue on Aug 14, 2009 · 25 posts
sixus1 posted Sat, 15 August 2009 at 1:07 PM
Quote - That would require a child to affect more than just its parent.
That's the inherent problem with the group based system we're currently limited with. Right now we have to approximate and simulate, even with multiple additional falloff zones multi-part muscular movement. For instance, a foot bending at the ankle is acting in a combination of push and pull from muscles in both the front and rear of the shin which are in turn partially driven by and effecting the visual mass of the muscles in different regions of the thigh. As it stands, we have to use morphs and erc/dependent parameters to get even close to this sort of thing, and even then there are a lot of restrictions that wouldn't be there if the foot could have the same types of influences over the thigh that it can have over the shin AND if we could choose the order in which morphs and joints are calculated (joints then morphs or morphs then joints). Whether weight mapping, falloff zones or whatever, just having the rigging revised to where a figure is a single mesh instead of the cut groups would open up a lot of great things. -Les