Zanzo opened this issue on Aug 12, 2009 · 42 posts
ShawnDriscoll posted Sun, 16 August 2009 at 5:21 AM
Quote - With new tools, we must use new techniques. It isn't fair to just flip on GI, and ignore how that changes things.
I find that in any 3D application: The more real a scene is, the more sense using Global Illumination is.