odf opened this issue on Oct 27, 2008 ยท 13933 posts
Believable3D posted Sun, 16 August 2009 at 9:49 AM
odf: I obviously made the knees thicker. There's a bit of an indentation, but probably not quite enough.
About the waist... technically, I think if the arms are up like that, a waist indentation isn't gonna show up. I guess it should be modelled according to a shape that would work either way (though I think this is still believable).
I thought I had shrunk the areolae, but when I got him into Poser and rendered... I guess not. Of course, what it looks like is gonna depend on the texture too.
I think I'm close to the limits of what I can do, though. When I put his hands down at his side, he breaks pretty badly. We may need to resort to x-scaling to get that chest width, as you suggested. I'd rather solve it in the model itself, but unfortunately I know little of modelling and absolutely nothing of rigging (which means I don't really understand what you have to face with what I'm doing with the sculpt).
Joel: I think this guy's top lip is about the same thickness as my own. His bottom is probably thicker than mine, tho.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3