Believable3D opened this issue on Aug 11, 2009 · 15 posts
indigone posted Sun, 16 August 2009 at 3:09 PM
OIC now!
Yea, morphing clothes doesn't look at a .cr2 and see what's dialed and how much, only what exists in the clothes. And yea, wouldn't that be nice to have an option to look at the .cr2 and its dials add them all up and plop one morph into the clothes that when dialed 1 would be exactly your zillions of dials. Pretty much what the spawn morph does, huh?
It's a great idea, and I'd think if you wrote Ralf and asked for it, he'd probably consider adding it.
On the other hand, I used to spawn a morph and use that to create the morph for clothes, but then if I wanted to tweak my character at all, the clothes didn't fit. So, I stopped doing that and trained myself to look at the body and put in the morphs. It's heavier on resources, but I don't typically have that be a problem in the itty bitty renders I do.