scullygirl818 opened this issue on Aug 15, 2009 · 67 posts
seachnasaigh posted Sun, 16 August 2009 at 6:47 PM
Attached Link: Quadro preview compared to gamer card preview - cottage interior
[quote And you might consider an nVidia Quadro video card instead of the video game cards. The Quadro is made for CGI work. They are expensive. When working on the 64bit machine with a Quadro, I can see how materials will tile in real time **in preview**, and I can see the scale of procedural materials **in preview**. My point is that a good workstation card can save a lot of time/effort during setup and materials development, because it displays tiling and procedurals in real time in the preview window. I freely grant that the price difference will not be worthwhile to most people.This image (linked above) is a merged overlay of two preview screenshots; the area within the green dot boundary is the preview seen via an nVidia Quadro FX5800, and the area outside the boundary is the preview as seen via a pair of nVidia GeForce 8800GTX in SLI.
Compare:
* the tiled materials on the wall, floor, and ceiling.
* the matrix material (animated flames) on the ceiling lamp.
* the graphite-grey procedural material on the doors.
* anti-aliasing on the ceiling joists
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5