odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Sun, 16 August 2009 at 7:06 PM Online Now!
Quote - I was able to smooth some of the ugliness out with the Poser morphing tool (cross-group feature in P8 is very helpful), but the shoulders are ridiculous low. I'm not really sure what to do.
Believable3D: I think the problem is that you moved the shoulder outward while keeping the rotation center were it was. In effect that center is now somewhere in the middle of the collar bone, and since everything outward of it will rotate down when you bend the arm, you see the lumping shoulder effect.
I'm by no means an expert in full-body-morphs, but I see three potential ways to fix that:
Change the shape back so that the shoulders are roughly were they were before, so that - hopefully - the bend will work correctly again. Then get the wider chest back by using the x-scale on it.
Use the chest x-scale on the unmorphed figure to match Antonio's shoulder width. Then apply the morphed obj file to that version. You can't do that in Poser yet, as far as I know, but it should be possible in DAZ Studio with the MorphLoaderPro plugin. If you want, I can try that for you.
Move the rotation centers to a position that works with your morph (you might also have to edit the falloff parameters). Of course that's not the original figure anymore, and you might be incompatible with potential future changes. But Antonia and Antonio would still share a common mesh and could exchange textures and some morphs.
-- I'm not mad at you, just Westphalian.