scullygirl818 opened this issue on Aug 15, 2009 · 67 posts
seachnasaigh posted Mon, 17 August 2009 at 8:00 PM
Attached Link: preview render settings to get the 8800 to tile materials ("enable hardware shading")
[quote]3600m is based on 8800m GPU and FX5800 has the same GPU as GTX 280. They're in fact the same cards. Only difference between quadro and geforce is graphics card description in firmware so it would only take geforce or quadro drivers. Unless you [ nudge it a little to install quadro drivers](http://www.techarp.com/showarticle.aspx?artno=539&pgno=1).I don't have cottage model, or forest ruin so I can't try it, but what are preview render setting in both cases? Cottage interior looks like it has different textures for floor and ceiling for gamer (or beter said regular) card case when compared to quadro, and wall texture is strectched across the wall, i.e. like wrong U and V scale settings in material room.
Here's my example. First is with default render preview settings, and second is with maxed settings.***
Thank you, Solo761!*** Despite having two 8800GTX in SLI, Poser's default is to not use hardware shading in the preview render settings; tick the enable hardware shading box and you get tiled materials! Hurray! Apparently, of my machines, only the big Quadro sweet-talked Poser into engaging hardware shading by default. I would think that Scullygirl's 8800 should be well able to handle hardware shading for Poser.
P.S. the elvish cottage is a freebie: http://faeriewylde.com/forum2/viewtopic.php?t=32043
leafy recliner chairs for cottage's balcony: http://faeriewylde.com/forum2/viewtopic.php?t=32153
gazebo and pergola causeway for elvish cottage: http://faeriewylde.com/forum2/viewtopic.php?t=32017
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5