nabob21 opened this issue on Aug 17, 2009 ยท 17 posts
Cherryman posted Tue, 18 August 2009 at 1:40 PM
Quote - You sometimes need to have both the bump and displacement maps apply to the same point on a surface. For example, the displacement map could sculpt muscles and veins on a weight lifter, but you still want the skin bump map to add the pores and such.
I suspect that arithmetically adding the two maps together would result in a very complex mesh that would take forever to render.
Hi, maybe this helps you:
I made a material the other day that has both a bumpmap as a displacement map, used it on a brain, but you can also use the same princeple for skin and veins.