MikeJ opened this issue on Aug 17, 2009 · 20 posts
MikeJ posted Tue, 18 August 2009 at 2:00 PM
Quote -
I just have an extra infinite light in the scene called "WORK LIGHT" that I turn off at render time, it doesn't bother me.
That's what I've been doing too. Well, was doing.
The problem with that is I still had to rotate it around and point it at what I want to see. I don't have to do that now.
And of course we have the OpenGL problem too. In the apps I mentioned above, the"head lighting" is independent of OpenGL, since it's not really a light.
In Poser, once you reach 8 lights, forget it, that's all you get to use to see with. Not a Poser limitation, but an OpenGL limitation. I do the same thing you've mentioned recently - multiple lights very close together to simulate area lights, or shadow spread, so it's not unusual that I might have well beyond 8 lights in a scene.