Believable3D opened this issue on Aug 17, 2009 · 16 posts
lkendall posted Tue, 18 August 2009 at 2:29 PM
Of course, nothing stops anyone from applying the DAZ displacement maps in Poser's Advanced Material Room by hand. I add displacement, bump, and now normal maps in the Material Room all the time.
There are also several applications (?Crazy Bump) that can convert good bump/displacement maps into normal maps. I have had some fairly good success doing this.
[Edited to add]
Also, Texture Converter 2 (a DAZ product) does a fairly good job of converting bump/displacement maps between its supported figures.
LMK
Probably edited for spelling, grammer, punctuation, or typos.