odf opened this issue on Oct 27, 2008 ยท 13933 posts
shante posted Tue, 18 August 2009 at 4:59 PM
Quote - Is this a beter way to hide/show Body Handles?
In the above animation the handles are not being turned on and of by pose files. They are being turned on and off by one dial in the Body. This is geometry swapping, there is an 'alternateGeom' code block plus a hidden 'geomChan' in every handle, these are slaved to a master channel in the Body. The alternate geometry itself is just an empty text file in Runtime:Geometries:Antonia named "blank.obj".
I find it much quicker to use a dial in the Body than to go looking for a pose file.
@ odf,
If you would like details I can IM them to you.
Sounds cool! Pose Files and Injection Morphs are my bane! I would just as soon pose my own figures...best way to get exactly what I am looking for without getting other content creators forgotten characters hidden in the poses and Injection Morphs take up too much Runtime Realestate in my opinion to excite me into using them.