Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 · 13933 posts


bagginsbill posted Tue, 18 August 2009 at 9:21 PM

Quote - I'm curious about something with Antonia.
In all figures I've ever seen, rotating the body has been a no-no, as the body always rotates around the origin. That's fine if your figure is at 0,0,0, but really bad if it's away from the origin. I see by loading the obj into Lightwave Modeler that the body origin is in fact what I would expect, just like all Poser figures, origin at 0 on the X and Z, and standing on the ground.
Yet in Antonia's case, the body rotates around its own center, no matter where it is in the scene. How is this possible?

Mike,

I've never used a figure outside Poser, but in Poser, what you describe is not what I see. I always used Y Rotate on a figure's body to spin the figure, regardless of where it is. Even after applying XTran, YTran, etc. all figures spin around their own center. Does it not do that for you in Poser?

The only time I've seen a prop or figure not spin around its own center is when somebody made it with a "Center Point" that does not correspond with the origin when the figure or prop is actually centered over the origin.

For example, you can load a figure, such as Alyson (but don't look at her or you'll go blind). Then bring up the Joint Editor. Spin her Y Rotate body dial, and observe the rotation. Now enter a new value for the Center X coordinate. Spin her again. She will revolve around some new point.


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