Believable3D opened this issue on Aug 18, 2009 · 93 posts
wolf359 posted Thu, 20 August 2009 at 6:28 AM
Quote -
But one thing I SORELY missed every time I gave DS a chance was Poser's Material Room. I really don't know why it isn't MUCH more applauded. In Poser, DS. GI or not, if I can't make a decent wall/rug/window/whatever in the program.. then no thanks.
Because only advanced poser users like yourself are willing to delve into a node based Shader system.
the great majority of the user base is more comfortable with Click & apply mat poses.
But at any rate DS3 Has a node based shader mixing system that rival posers.
SHADER MIXER IN DS
Cheers