odf opened this issue on Oct 27, 2008 · 13933 posts
LaurieA posted Thu, 20 August 2009 at 9:21 AM
Quote - Laurie: A few small things I noticed.
The wide smile looks really great, but while making the lips a lot wider, it doesn't make them thinner. So the effect is that the lips grow in volume when she smiles. In a real person, that could obviously not happen.
The squint morphs and the other ones that influence the lower lids crumple the mesh a bit. That's no big deal, but a little bit of smoothing would probably make them play nicer at high settings or when combined with other morphs.
The morph for making the lower lip fuller is really quite asymmetric.
I'm thinking maybe it would be good if a wrote a script to symmetrize morphs and maybe optionally split them into their right and left halves. That way we could add asymmetry to a character in a more controlled way. Of course that would produce a large number of additional morph targets, so I guess next we'd need a script to batch-load a whole bunch of morphs at once and create INJ/REM from them. :laugh:
I'd also like to transfer the morphs made for the high-res version of Antonia to the low-res version automatically.
sighs So many things to do, so little attention span.
Oh, I know a lot of them aren't perfect...lol! As for the mouth, I'm having a lot of trouble with that area in particular because I can't find a good way to separate the top lip from the bottom lip. There's no good way to open her jaw...at least not from what I found in her existing morphs. Am I missing something? ;o).
There IS a way to make them symmetrical if we could split them as you suggested somehow and then set them up in Poser so that they match and then re-export the morph target again. I've "massaged" a couple morphs I had problems with by setting up the morphs on Antonia with no textures, only a matte color, using the morph tool to fix what I was able to see and re-exporting the morph again. If there's a way you can take the side of the morph that you like the best and mirror it to the other side in your modeling program, that would be ideal. You can split any morph in Poser, so maybe it's doable... Of course this is coming from someone who has no real modeling experience and has no idea what's doable or not ;o).
Laurie