Believable3D opened this issue on Aug 18, 2009 · 93 posts
wolf359 posted Thu, 20 August 2009 at 10:21 AM
Quote - why should they? the problem is in the scaling functions, Poser is built on old code. ......
....has Smith Micro made sure that their figures work properly in Studio?
I dont know if they have.. nor do I care.
My point is that Those who Decide to Cling heavily
to poser forever, for whatever reason, will have to Face the reality that one of the top makers of poser content( DAZ inc) is eventually leaving poser behind.
I used poser since "Fractal Design" Poser2 I was NEVER pleased with its render engine and was always looking for a way to get my poser content into other apps.
with the advent of INTERPOSER PRO for Maxon Cinema4D
Any new version of poser after version 6 became utterly moot to me as all I need is a properly structured runtime to get fully functional poser figures assets working within C4D with its Advanced Render engine.
and the "Animate+ "non-linear character animation plugin for DS leaves posers Character animation tools in the long ignored Dust of the previous century where it still resides
It seems most Die hard poser users dont Care about advanced render features Like GI,SSS, Usable Toon shading or Character animation etc. and thats perfectly fine.
But DAZ is obviously moving forward in its development on all fronts And I see no logical reason for DAZ to let a trivial matter like poser "Compatibility" impede its progress.
Cheers