Wed, Dec 11, 5:16 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 11 2:52 am)



Subject: V3 head on SP3 Body?


tostaky69 ( ) posted Wed, 19 August 2009 at 3:06 PM · edited Wed, 11 December 2024 at 5:07 AM

Hello, is there any V3/SP3 hybrid figure somewhere, I really need it and ShapeShifter script gives a disappointing result with this combination...


EClark1894 ( ) posted Wed, 19 August 2009 at 3:40 PM

Quote - Hello, is there any V3/SP3 hybrid figure somewhere, I really need it and ShapeShifter script gives a disappointing result with this combination...

I don't know of any options for you, but am curious as to why you need it?




tostaky69 ( ) posted Wed, 19 August 2009 at 3:50 PM

I need it for a flasback scene, for a comic that i'm working on. Its to make a younger (and recognisable!) version the heroine.


EClark1894 ( ) posted Wed, 19 August 2009 at 4:01 PM

 Hmmm, well you could always cheat, if you're really that desperate and parent V3's head to SP3's body. You just need to maker everything but her head invisible.




tostaky69 ( ) posted Wed, 19 August 2009 at 4:21 PM

I've already tried is good for distant shots, but not in large plans. And if I add some expressions, it becomes catastrophic!


EClark1894 ( ) posted Wed, 19 August 2009 at 4:25 PM

 How young are you trying to make V3?




Tashar59 ( ) posted Thu, 20 August 2009 at 1:39 AM

There use to be a script at PhilC's free stuff that would do that for you. Same mesh figures. You should also be able to export V3's head out as a morph target and then just load it to SP's head.


EnglishBob ( ) posted Thu, 20 August 2009 at 8:00 AM

I made a V3 morph for SP3's head. Here's how I did it (going from memory):

Load V3.
Export V3's head in OBJ format. Choose the "as morph target" option.
Remove V3, and load SP3.
Zero SP3 completely, and check that her hip and body are not translated or rotated.
Import the V3 head OBJ - uncheck all the options in the import dialogue.
Position the V3 head so that it covers SP3's head as accurately as possible, in particular so that the neck joints line up as closely as possible.
Export this newly positioned head again. Don't check the morph target option this time.
Apply that OBJ as a morph target to SP3's head.

If it doesn't work, let me know and I'll try to remember a bit better. :-)


pjz99 ( ) posted Thu, 20 August 2009 at 9:53 AM · edited Thu, 20 August 2009 at 9:54 AM

SP3's head has a very strong resemblance to Stan Laurel, and it's quite hard to un-Stephanie her with the DAZ morphs.  Can't blame you for wanting to try to get V3's head onto her otherwise quite appealing and fairly normal body, I've done the same.

A useful step in addition to what EnglishBob describes is to use Python's Morph Splicer script, and blend a morph target for V3's neck as well with SP3's - with that script, you can get a nicer transition between the V3 head and SP3's neck.  Note you're also going to have to move the eyes a bit to get them to line up with the new head morph.
http://ockhamsbungalow.com/Python/
http://ockhamsbungalow.com/python/MTbyGroup.zip

My Freebies


tostaky69 ( ) posted Thu, 20 August 2009 at 11:27 AM

Thanks to all!

  EClark1894 - Between 12 and 16 years old, Its not totaly defined.
**
  Tashar59 -** I think the script you are talking is ShapeShifter, it works Very well with certain combination of charcters but not with this one.

  EnglishBob - Thank you I will try!

  pjz99 - AAARF! That's hilarious and absolutely true! I had never noticed that before... I will try your script to.


pjz99 ( ) posted Thu, 20 August 2009 at 1:27 PM

Just to clarify, it's not my script, it's Ockham's.

My Freebies


Tashar59 ( ) posted Fri, 21 August 2009 at 1:47 AM

I'm in the middle of something and can't check. Has anyone tried to export the V3 head as a morph target and then reload it back to v3 and then use Morph manager to transfer the morph to SP3?


SWAMP ( ) posted Fri, 21 August 2009 at 2:39 AM

I did several post a long while back on how to do this (with screen caps, etc.) but searches for my old post turn up a lot of “page not found”.

So here is a quickie recap……

 

Load both figures (Vic3 & SP) on top of each other (IK off...bodies zeroed).
Then select Vic's body and with the Y tran dial...lower her down to line up her head with the SP head.
Turn the camera (DON'T move the bodies) so you can check the side to see what, if any Z tran adjustments are needed.

 

When both heads look like they are perfectly aligned with each other, export the Vic 3 head, left eye, and right eye as separate morph targets.

On the obj export dialogue box ONLY check the first and fourth boxes.

 

Now load all three morphs (obj) to SP and you have V3 head shape on SP’s body, (which can be saved as a new figure).

 

Chuck


EnglishBob ( ) posted Fri, 21 August 2009 at 3:53 AM · edited Fri, 21 August 2009 at 3:55 AM

Quote - Has anyone tried to export the V3 head as a morph target and then reload it back to v3 and then use Morph manager to transfer the morph to SP3?

There would be no differences between the meshes, so all the deltas would be zero, unfortunately. It wouldn't work, sorry.

Quote - ... export the Vic 3 head, left eye, and right eye as separate morph targets ...

(Edit)
SWAMP: it was very likely your original post which gave me the directions to make my own figure, so thanks for that. I couldn't find it either...)
(/edit)

I had forgotten about the eyes when I posted my method. The problem with moving the eyes by morphs is that the joint centres will still be in the wrong places, and posing the eyes will result in them moving relative to the head; the more extreme the pose, the further off-centre they will be.

My own V3/SP3 figure probably has this same deficiency, to be fair. However a joint setting pose should be able to fix that. If I get the time, I'll try to devise one.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.