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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Antonia - Opinions?


MikeJ ( ) posted Thu, 20 August 2009 at 4:09 PM · edited Thu, 20 August 2009 at 4:09 PM

Jules, earlier I thought you meant the morph injections in the installation directory, but I see now you meant a file on the website. I assume you mean there are more, other than what's in the current file? What is the website address?



MikeJ ( ) posted Thu, 20 August 2009 at 4:11 PM

I can handle some of those, shante, if someone doesn't beat me to it. Maybe tonight, maybe tomorrow morning some time I'll have some of that. I'm working on an expression morph right now and it's gonna take a while.



LaurieA ( ) posted Thu, 20 August 2009 at 4:20 PM

Quote - Three things I would love to see on her if anyone is even remotely interested:

1.  a big eye/alien eye/fae eye morph with a slanted eye morph to go with it.
2.  A morph that will give her the look  of nervously nibbling her lower lip like The Girl first came out with...I am not sure if DAZ eventually added it to the Mil3 and Mil4 Vicki or Aiko or Girl but I always loved it on the Girl when she first came out with it and always wished it was made available for the old V2.
3.  High cheek bones/sunken cheeks and puffy cheeks as if blowing air and a pucker as if kissing.
4.  Longer ear lobes for old girl or heavy ear rings look. Whenever iadd heavy hoops to V2 i lengthen her ear lobes a bit to make it look more realistic.
5.  Flex calves/and strong calf morphs for when she wears higher heel shoes or walks barefoot.
6.  Toe articulation morphs for those obsessed with feets!  :)

I've got the big eye, tilt and fae nose down. High Cheek bones and Sunken cheeks too.



LaurieA ( ) posted Thu, 20 August 2009 at 4:23 PM · edited Thu, 20 August 2009 at 4:24 PM

file_437558.jpg

The nose here really IS quite small. It can only go but so small before other things start really getting affected.

I'll try and get a side view up.

I've even managed to get a cleft chin ;o). Not on this image, but in a morph ;)

Laurie



LaurieA ( ) posted Thu, 20 August 2009 at 5:09 PM · edited Thu, 20 August 2009 at 5:10 PM

file_437561.jpg

K...side view.

I really didn't feel good going smaller than this, even for a fae. It just looked "off" to me.

The small overbite was a happy accident...lol.

Laurie



RAMWorks ( ) posted Thu, 20 August 2009 at 5:11 PM

Nose looks really good.  Perhaps an upturn morph and a few nostril morphs (widen/lessen nostril holes, widen /lessen nostril exterior, nostrils move up/down (for creating an aquiline nose shape))  Roman nose morph would be good too, would come in handy to make the male look that's being worked on more masculine.  Of course the default nose is very nice for that anyway.  😄

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


LaurieA ( ) posted Thu, 20 August 2009 at 5:12 PM

IMHO, this model should be a real contender to Vicky. If it's not, I'll eat my computer...lol.

She's pretty, she's maleable and she's already got lots of support. If ppl continue to support her, odf will have a real winner :o).

Laurie



LaurieA ( ) posted Thu, 20 August 2009 at 5:13 PM · edited Thu, 20 August 2009 at 5:15 PM

Quote - Nose looks really good.  Perhaps an upturn morph and a few nostril morphs (widen/lessen nostril holes, widen /lessen nostril exterior, nostrils move up/down (for creating an aquiline nose shape))  Roman nose morph would be good too, would come in handy to make the male look that's being worked on more masculine.  Of course the default nose is very nice for that anyway.  😄

So far I have a Turn nose Up/Down, nose tip square, nose tip round, nose tip shorter/longer, flare nostrils and flare nostrils up. There's also a morph to make the bump smaller or larger and the width of the bridge smaller/larger both on the main nose bridge and between the eyes. And one to pull the bridge between the eyes out/in.

Laurie



RAMWorks ( ) posted Thu, 20 August 2009 at 5:18 PM

Cool.  the more the merrier on the nose morphs considering how strongly a nose adds character to a face, I think it's a very important area to attend to.  Folks always go hog wild on lips and sometimes forget the nose all together, never understood that!

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


LaurieA ( ) posted Thu, 20 August 2009 at 5:32 PM

Quote - Cool.  the more the merrier on the nose morphs considering how strongly a nose adds character to a face, I think it's a very important area to attend to.  Folks always go hog wild on lips and sometimes forget the nose all together, never understood that!

I think I've done more morphs for the nose than anything else so far ;o). And I agree...the nose is important.

Laurie



JOELGLAINE ( ) posted Thu, 20 August 2009 at 5:35 PM

 Ditto!  Remember the nose!

One I want to see is like the aquiline nose and that is the Grecian Nose.  Give her one, make her green with a crown ,torch and tablet and we got the Statue of Liberty! :laugh:  Or Athena.

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


MikeJ ( ) posted Thu, 20 August 2009 at 5:51 PM

Your morphs looks good, Laurie. :-)



LaurieA ( ) posted Thu, 20 August 2009 at 6:11 PM

Quote - Your morphs looks good, Laurie. :-)

Thanks Mike ;o).

I've made lots of morphs, but I like lots because in the end it's just very small differences that make everyone look completely different ;o).

I'm still working on lost more (not the lips for now until she can open her jaw and I can really get at each lip independently), mostly the nose and eyes.

Laurie



MikeJ ( ) posted Thu, 20 August 2009 at 6:28 PM

What do you mean? She has a mouth open morph. Then again, if you combine that with a lip morph, you'll get the sum of the two.
This is a great example where Poser could use a "select by material" option, where you could only work on a specific part of the geometry while not affecting other parts.
I've suggested that before but nobody ever listens to me. ;-)



LaurieA ( ) posted Thu, 20 August 2009 at 6:35 PM

Quote - What do you mean? She has a mouth open morph. Then again, if you combine that with a lip morph, you'll get the sum of the two.
This is a great example where Poser could use a "select by material" option, where you could only work on a specific part of the geometry while not affecting other parts.
I've suggested that before but nobody ever listens to me. ;-)

I guess I should have specified "Open Jaw". The open mouth morph is giving me weird results.

Laurie



MikeJ ( ) posted Thu, 20 August 2009 at 6:37 PM

file_437563.txt

Hey you know what, Laurie, try this, it might work. I'm attaching a file of Antonia's head with only the lips showing. The vertices are still there for the head, but there are no polygons. You can morph the lips and save out an OBJ file 'as morph target" and apply it to Antonia's real head. in theory, that is. I did a simple test and it seemed to work. The attachment is labeled with a .txt file, needs to be renamed to.obj



MikeJ ( ) posted Thu, 20 August 2009 at 6:39 PM

Actually, that might not be so good, as the mouth is still closed, would be more or less the same problem.
I can't think of a way around it in Poser, without opening the mouth too.



MikeJ ( ) posted Thu, 20 August 2009 at 6:39 PM · edited Thu, 20 August 2009 at 6:41 PM

What kind of Open Jaw would you like to have? I can make something like that easily enough.

EDIT-
What would be better is some real jaw bones, so they open without morphs.



LaurieA ( ) posted Thu, 20 August 2009 at 7:02 PM · edited Thu, 20 August 2009 at 7:16 PM

Quote - ... EDIT-
What would be better is some real jaw bones, so they open without morphs.

That would be the ideal thing I think ;)

As much as I hate to say it (gulp), they should open like Vicky's. Then I can separate out the two halves. As it is now, anything I do to them just distorts 'em :o). I'm sure that'll get corrected :o).

Laurie



MikeJ ( ) posted Thu, 20 August 2009 at 7:45 PM · edited Thu, 20 August 2009 at 7:46 PM

I'm still not real sure what you're meaning.
Since the mouth can only be opened by morph targets, any morphs made on the lips while the mouth is opened will also include the open mouth.
I've been trying to think of something I can do for you to have access to those lips, but I can't think of anything that doesn't involve opening the mouth.



mylemonblue ( ) posted Thu, 20 August 2009 at 7:48 PM · edited Thu, 20 August 2009 at 7:57 PM

Quote - What kind of Open Jaw would you like to have? I can make something like that easily enough.

EDIT-
What would be better is some real jaw bones, so they open without morphs.

Just a thought that came to me the instant I read this. Poser 7 users can't morph brush across groups. If the jaw was a separate group then head morphs for many might be a issue.

Sorry...I'll shut up now.  m(_ _)m. 

My brain is just a toy box filled with weird things


LaurieA ( ) posted Thu, 20 August 2009 at 7:57 PM

Quote - I'm still not real sure what you're meaning.
Since the mouth can only be opened by morph targets, any morphs made on the lips while the mouth is opened will also include the open mouth.
I've been trying to think of something I can do for you to have access to those lips, but I can't think of anything that doesn't involve opening the mouth.

The trouble I'm having is that I have to open the lips to get the lips apart so I can try and morph them. But when I close the lips again, the morph looks weird for lack of a better word. The OTHER morph is interfering with the morph I'm trying to make. I'm not trying to make open mouth morphs is the thing ;o).

Laurie



Diogenes ( ) posted Thu, 20 August 2009 at 7:58 PM

There is another option I have found that works well as long as the lips dont have bones assigned to them.  You can have each lip or any other part as it's own sub group of the parent group and Poser treats the whole thing as the parent group, but Zbrush and UV mapper see's the subgroups as well. I have often wondered why no one does this with the eye lashes especially since they are so much trouble and time to separate out fron the head group. It has always worked fine for me with Brad.

But you cannot put a bone in that would also cover the lips and also have them a sub group of head because then Poser makes a duplicate peice of geometry. But as long as the lips have no bone they can be a sub group.


A HOMELAND FOR POSER FINALLY


LaurieA ( ) posted Thu, 20 August 2009 at 7:59 PM

Quote - > Quote - What kind of Open Jaw would you like to have? I can make something like that easily enough.

EDIT-
What would be better is some real jaw bones, so they open without morphs.

Just a thought that came to me the instant I read this. Poser 7 users can't morph brush across groups. If the jaw was a separate group then head morphs for many might be a issue.

Sorry...I'll shut up now.  m(_ _)m. 

Would that apply if the morphs were already applied before the group is made???

Laurie



LaurieA ( ) posted Thu, 20 August 2009 at 8:00 PM

Quote - There is another option I have found that works well as long as the lips dont have bones assigned to them.  You can have each lip or any other part as it's own sub group of the parent group and Poser treats the whole thing as the parent group, but Zbrush and UV mapper see's the subgroups as well. I have often wondered why no one does this with the eye lashes especially since they are so much trouble and time to separate out fron the head group. It has always worked fine for me with Brad.

But you cannot put a bone in that would also cover the lips and also have them a sub group of head because then Poser makes a duplicate peice of geometry. But as long as the lips have no bone they can be a sub group.

and you can separate the upper lip and lower lip that way?

Laurie



Diogenes ( ) posted Thu, 20 August 2009 at 8:05 PM · edited Thu, 20 August 2009 at 8:07 PM

Quote - > Quote - There is another option I have found that works well as long as the lips dont have bones assigned to them.  You can have each lip or any other part as it's own sub group of the parent group and Poser treats the whole thing as the parent group, but Zbrush and UV mapper see's the subgroups as well. I have often wondered why no one does this with the eye lashes especially since they are so much trouble and time to separate out fron the head group. It has always worked fine for me with Brad.

But you cannot put a bone in that would also cover the lips and also have them a sub group of head because then Poser makes a duplicate peice of geometry. But as long as the lips have no bone they can be a sub group.

and you can separate the upper lip and lower lip that way?

Laurie

Yes you can separate them just as if they were their own group, I have each lip upper and lower and each eyelash as separate subgroups so that I can work on them individually or get them out of the way as in the case of the eyelashes.

You can even select the subgroup in Poser group tool, so Poser sees it as well but since it is also part of head group it treats it as head as far as the rigging.


A HOMELAND FOR POSER FINALLY


odf ( ) posted Thu, 20 August 2009 at 8:12 PM

I'm at work, so only one or two quick remarks here: the head is one actor (not including eyes, gums/teeth and tongue) and will stay that way. Making face morphs would be a pain if the face consisted of multiple actors. There are upper and lower jaw actors as well which contain only the respective gum and teeth geometries. Since the face is one actor, making just the lower lips follow the movement of the lower jaw is probably impossible with Poser's rigging system, or at least very, very hard and not really worth the effort.

@Laurie: you should take a look at Wings3D. I can simply hide geometry that's in the way and it won't be influenced by whatever I do. That's how I modeled the whole mouth including teeth and gums in one piece. There are various ways to make sure you select exactly the portions you want to hide. it takes a bit of practice to learn how to use Wings, but as far as I am concerned, it's totally worth it.

-- I'm not mad at you, just Westphalian.


MikeJ ( ) posted Thu, 20 August 2009 at 8:13 PM · edited Thu, 20 August 2009 at 8:14 PM

Quote -
The trouble I'm having is that I have to open the lips to get the lips apart so I can try and morph them. But when I close the lips again, the morph looks weird for lack of a better word. The OTHER morph is interfering with the morph I'm trying to make. I'm not trying to make open mouth morphs is the thing ;o).

Well I know you're not trying to make open mouth morphs, and you just want access to the lips, which is why I uploaded that file above. In retrospect that won't work, because the lips are still closed and you can't get at the edges.
But you mentioned about needing a better open jaw or open mouth, so I assumed you meant you were working on some kind of open mouth/lip combo, which later seemed to not be the case after all.

As it is, there's no way you're going to be able to isolate the lips in Poser, to be able to get at them without opening the mouth. In Lightwave that's a breeze, because you can select just the lips, or make a selection set for anything and only what's selected will be acted upon. Then export the necessary part. Which is also why I mentioned that it would be good if Poser had a similar "select by material" feature, but also it would have to work in a way where your morph brush only affected that selection.

So I was just trying to figure out if I could make some kind of a hack file you could use to get at the lips, but I can't think of anything that would enable you to see what you need to, while only working on a specific area and not affecting all the surrounding geometry.



odf ( ) posted Thu, 20 August 2009 at 8:15 PM

@phantom3D: what are these subgroups you speak about? I don't understand.

-- I'm not mad at you, just Westphalian.


LaurieA ( ) posted Thu, 20 August 2009 at 8:17 PM

Yep, I wanna know more about those subgroups ;).

Laurie



MikeJ ( ) posted Thu, 20 August 2009 at 8:19 PM · edited Thu, 20 August 2009 at 8:19 PM

Yeah, what odf said.
Wings is free and from what I've seen, a very capable and versatile modeler. If you like making morphs, you'd probably enjoy it more in a modeling app than trying to fight with Poser.



MikeJ ( ) posted Thu, 20 August 2009 at 8:22 PM

Quote -
@phantom3D: what are these subgroups you speak about? I don't understand.

Yeah, ditto. I didn't follow that either.



LaurieA ( ) posted Thu, 20 August 2009 at 8:25 PM · edited Thu, 20 August 2009 at 8:28 PM

Quote - Yeah, what odf said.
Wings is free and from what I've seen, a very capable and versatile modeler. If you like making morphs, you'd probably enjoy it more in a modeling app than trying to fight with Poser.

I'm not a modeler. Not at ALL...lol. I wouldn't even know what to do with what....sigh. And it's not for wont of trying ;o). I'm just not good with them.

Laurie



odf ( ) posted Thu, 20 August 2009 at 8:29 PM

Quote - > Quote - Yeah, what odf said.

Wings is free and from what I've seen, a very capable and versatile modeler. If you like making morphs, you'd probably enjoy it more in a modeling app than trying to fight with Poser.

I'm not a modeler. Not at ALL...lol. I wouldn't even know what to do with what....sigh.

Laurie

For someone who's not a modeler, you make nice morphs, though.

-- I'm not mad at you, just Westphalian.


LaurieA ( ) posted Thu, 20 August 2009 at 8:32 PM

Quote - > Quote - > Quote - Yeah, what odf said.

Wings is free and from what I've seen, a very capable and versatile modeler. If you like making morphs, you'd probably enjoy it more in a modeling app than trying to fight with Poser.

I'm not a modeler. Not at ALL...lol. I wouldn't even know what to do with what....sigh.

Laurie

For someone who's not a modeler, you make nice morphs, though.

Thanks, but that's only because the morph tool in Poser acts like a paint brush...lolol.

Laurie



MikeJ ( ) posted Thu, 20 August 2009 at 8:37 PM

Quote -
Thanks, but that's only because the morph tool in Poser acts like a paint brush...lolol.

Ever tried ZBrush? There are some hurdles to overcome using it for Poser morphs, but manoman, it's like the morph brush on extreme steroids. ;-)



LaurieA ( ) posted Thu, 20 August 2009 at 8:38 PM · edited Thu, 20 August 2009 at 8:39 PM

Quote - > Quote -

Thanks, but that's only because the morph tool in Poser acts like a paint brush...lolol.

Ever tried ZBrush? There are some hurdles to overcome using it for Poser morphs, but manoman, it's like the morph brush on extreme steroids. ;-)

I've heard it acts like the morph tool in fashion, but alas, I'm broke...;o). I'm gonna get 3DCoat for my birthday, which I've heard acts in a similar way. Then it's WATCH OUT Antonia! lol. I'll be coming for her face and everything else ;o).

Laurie



Diogenes ( ) posted Thu, 20 August 2009 at 8:40 PM

Quote - @phantom3D: what are these subgroups you speak about? I don't understand.

They are just groups that you asign to the head group and get treated in Poser as the head group, but can be individualy selected with the group tool. When you export the head out to Zbrush (and Max and UV mapper) They see the subgroup since they are well acustomed to handling subgroups. And you can easily hide all other groups except the lower lip sub group or an eyelash etc. But in poser they get treated as "Head" as far as bone bending etc. They dont get unwelded either they stay welded with the head.


A HOMELAND FOR POSER FINALLY


MikeJ ( ) posted Thu, 20 August 2009 at 8:41 PM · edited Thu, 20 August 2009 at 8:42 PM

3DCoat is very cool, yes, no doubt. It also uses CUDA and comes in both OpenGL and DirectX versions, 32 and 64 bit.
It's definitely on my list, now that I exhausted my time with the demo.



MikeJ ( ) posted Thu, 20 August 2009 at 8:45 PM

@ Phantom3D:
Oh I see what you're saying. I do the same thing with a figure I plan on morphing extensively in LW.
So you're saying that by making extra groups you can then isolate them in Poser for use with the morph brush?



Diogenes ( ) posted Thu, 20 August 2009 at 8:53 PM

Quote - @ Phantom3D:
Oh I see what you're saying. I do the same thing with a figure I plan on morphing extensively in LW.
So you're saying that by making extra groups you can then isolate them in Poser for use with the morph brush?

Oh I don't know about that, but it sure makes them easier to work with in any other app including 3D Coat.

I will have to try it with the morph brush and see if it sees them or not, but you can select them with the grouping tool so maybe the morph brush will see them too.


A HOMELAND FOR POSER FINALLY


LaurieA ( ) posted Thu, 20 August 2009 at 8:56 PM

Quote - > Quote - @ Phantom3D:

Oh I see what you're saying. I do the same thing with a figure I plan on morphing extensively in LW.
So you're saying that by making extra groups you can then isolate them in Poser for use with the morph brush?

Oh I don't know about that, but it sure makes them easier to work with in any other app including 3D Coat.

I will have to try it with the morph brush and see if it sees them or not, but you can select them with the grouping tool so maybe the morph brush will see them too.

Oooo...DO let us know what you find out! Please :o)

Laurie



odf ( ) posted Thu, 20 August 2009 at 8:58 PM

@phantom3D: what do these subgroups look like in the obj file?

-- I'm not mad at you, just Westphalian.


Diogenes ( ) posted Thu, 20 August 2009 at 9:12 PM

Quote - @phantom3D: what do these subgroups look like in the obj file?

First yes the morphs brush sees them as a separate group and can select them.

In the obj file they look like any other group in Zbrush (a different color) But in UV mapper and Max they get a heading like this "head; lowerlip.  so they are listed as a subgroup of head. In Poser it treats them just like they were not a separate group but part of head, except you can select them with the morph brush or grouping tool.


A HOMELAND FOR POSER FINALLY


LaurieA ( ) posted Thu, 20 August 2009 at 9:18 PM · edited Thu, 20 August 2009 at 9:18 PM

Quote - > Quote - @phantom3D: what do these subgroups look like in the obj file?

First yes the morphs brush sees them as a separate group and can select them.

In the obj file they look like any other group in Zbrush (a different color) But in UV mapper and Max they get a heading like this "head; lowerlip.  so they are listed as a subgroup of head. In Poser it treats them just like they were not a separate group but part of head, except you can select them with the morph brush or grouping tool.

Wow...I'll have to try that, just to experiment if nothing else ;). It's been awhile since I've tried grouping anything...

Everytime I do stuff like this, I learn something new :o).

Laurie



odf ( ) posted Thu, 20 August 2009 at 9:18 PM

How do you define them? I still don't understand.

-- I'm not mad at you, just Westphalian.


Diogenes ( ) posted Thu, 20 August 2009 at 9:33 PM

Quote - How do you define them? I still don't understand.

OK when I made brad (the last one) I had the eyelashes, upper and lower and the lips upper and lower  as separate groups. When I assign the groups in the grouping tool with bone names, there is a button that says assign group.  So with head group selected I assign the lips and lashes to head group but dont delete the groups themselves. And walla Poser assigns those groups to head group but also keeps a separate subgroup. And UVmapper, Max etc sees them as a subgroup of head which is what they are.

Poser has been able to do this for quite some time, when you think about it, when you create a geroup in the hair room for growing hair, what is it doing? It's creating a subgroup of head. :biggrin:


A HOMELAND FOR POSER FINALLY


odf ( ) posted Thu, 20 August 2009 at 9:41 PM

@phantom3D: can you send me an obj file which has these subgroups in it? Doesn't have to be Antonia. I just need to see what they look like.

-- I'm not mad at you, just Westphalian.


Diogenes ( ) posted Thu, 20 August 2009 at 9:43 PM
LaurieA ( ) posted Thu, 20 August 2009 at 10:08 PM

Holy crap phantom...that WORKS!! I can now to do the upper lip independantly of the lower and Poser see's the whole thing as HEAD...excellent!! lol.

Many, many thanks :o)

Laurie



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