armand28 opened this issue on Jul 16, 2001 ยท 8 posts
Mason posted Tue, 17 July 2001 at 11:43 AM
I've seen demos of collision packages that support clothes draping onto a person. Basically the clothes still have to be a child of the person but the physics will collide the clothes correctly to the person. Havok's package for game engines supports this in real time (while game is playing). I've seen demos of a Chinese guy wear a Gee which collides correctly with his body, arms and itself. To have this in a low end package like Poser would be pretty daunting but maybe worth it. If CL spent money and integrated Havok into their engine they would not only get soft body support like drapes, clothes etc but also the connectivity model so a figure would fall to the floor and all the joints would collide like a real mannequin being dropped. I say mannequin since the human body has muscles and such that act like little springs effecting the motion. They would also get real physics support for hard bodies and liquid surface support. Now integrating this package would be daunting and expensive (100k for the full package for one product). I don't know what their budget is but I would imagine 100k would take a huge bite out of it plus they have to pay an engineer to integrate it. Max and Maya will be using Havok in their next releases. There is already a Havok plugin out there for Max 3 for commercial use. I have used it and it works fairly well. For a $200 or less package, this is extremely complex to integrate so I doubt CL would do it.