nabob21 opened this issue on Aug 20, 2009 · 13 posts
ManOfSteel posted Fri, 21 August 2009 at 3:18 AM
Also keep in mind that you can use the grouping tool to choose specific polygons and designate them as a new group, which can be very thin, angular, tiny, large, square, odd-shaped, etc.. Then, the morph brush will only affect that group, unless of course you use the new cross bodypart/group feature.
I use it all the time to get clothes to fit skintight on highly morphed characters.