momodot opened this issue on Aug 22, 2009 · 33 posts
pjz99 posted Mon, 24 August 2009 at 3:00 PM
Something is really not right with reflections in the current release. Even with no displacement or specular, with very simple geometry (a sphere in a box, one light) and with raytrace bounces set at 2, reflective surfaces make render times go up way more than one would expect (x20 in the simplest case I could come up with). I reported this as a bug, hopefully it will get some attention.