odf opened this issue on Oct 27, 2008 ยท 13933 posts
lesbentley posted Tue, 25 August 2009 at 5:53 AM
I have uploaded 2 morphs to the Antonia Developers site. "Pupil Dilate-LB" to the Expression Morphs section, and "CatEye-LB" to the Head Shaping Morphs section. These morph the pupil and iris, but do not deform the cornea.
"Pupil Dilate-LB" adds a FBM dial in the Body where you can adjust both pupils at once, the dials in the eyes have also been left visible. With "CatEye-LB" I took a different tack. There is no FBM dial in the Body, just dials in the individual eye actors. "CatEye-LB" also utilizes 'linkParms' technology (supported in P3 and up), so that if you set the morph value (strength) in one eye the morph in the other eye is automatically updated to the same value.
Now for the questions of philosophy. If you have an expression morph, or a breast morph, or a face shape that is not part of an FBM, where do you want to set it? In the individual body part that is affected by the morph, or via a FBM dial in the Body? And if a FBM dial in the Body, should the dial in the individual body part be hidden?
Lastly, what do you think of the link 'linkParms' method as used in "CatEye-LB"? Should I convert the "Pupil Dilate-LB" to use that same method, or should I convert "CatEye-LB" to an FBM, or should I convert both morphs to use a combination of both 'linkParms' and a FBM (never tried that, don't know if it works).
Another question, should REM poses go in the same folder as the pose to apply the morph, or a separate sub-folder?
@odf
Quote - Any other ideas?
A script to add one channel to one actor. Preferably with the ability to specify internal and external name. The morph channel should be added above any transform or JP channels.
Same thing for a valueParm channel.
Quote - So maybe from the next preview on, I could just run a number of scripts like that on every new version of Antonia to make some custom CR2s for developers to use(*). Sound good?
Sounds great!