Forum: Vue


Subject: Adding an explosion

elfguy opened this issue on Jul 23, 2009 · 63 posts


eonite posted Tue, 25 August 2009 at 2:51 PM

 Artpearl,

...and I dont try to convince anyone to use the FE. Im just showing/explaining a couple of things
that is FE related, because I consider it to be worthwile.  I really should make clear that my goal is not to prove that I am right on it, and I don`t want to prove that those folks who are not using the FE are wrong.

If in the end people are not hooked on it, that`s no problem for me. But no one should come along and say I have not told them :-)

Yes I am enthousiastic about the FE because it allows me to create things that are outside of the frame that the Vue developers have set.

What objects are concerned, I cannot say for sure if it is really impossible to create the same realism with texture applied on imported objects. If you manage to do it and it blows my mind I will be the first to say: "wow". 

Btw. doing the cube with blurred edges was not that easy to achieve in the FE, specially not when I wanted to have control over the amount of smoothness. Try it and you will see...

Actually I have no experience whatsoever with modelling software or imported objects, so I cannot say what can/cant be done. But as far as I know, when you import an object into Vue you have to take it as it is. I mean its not possible to further edit the object in the FE.
While this is ok for most models like ships, cars etc, I find this very restrictive when it comes to cloud objects.
Isn`t it more satisfying if they are created in the FE and compiled into Metanodes, with some key parameters extracted that people (including me) can edit easily?

Anyway, what counts is the result, no matter what options or tools we are using.

http://www.eonmusic.ch http://www.artmatica.ch