odf opened this issue on Aug 20, 2009 · 49 posts
LaurieA posted Tue, 25 August 2009 at 11:57 PM
Quote -
Here is the pz2 (pose) file to show the translate channels and un-force limits: { //SwowEyeTran.pz2 version { number 3 }createFullBodyMorph _ actor lEye:1 { channels { translateX xtran { hidden 0 forceLimits 0 min -100000 max 100000 } translateY ytran { hidden 0 forceLimits 0 min -100000 max 100000 } translateZ ztran { hidden 0 forceLimits 0 min -100000 max 100000 } } } actor rEye:1 { channels { translateX xtran { hidden 0 forceLimits 0 min -100000 max 100000 } translateY ytran { hidden 0 forceLimits 0 min -100000 max 100000 } translateZ ztran { hidden 0 forceLimits 0 min -100000 max 100000 } } } }
The code from my last post is generic, and will work on most figures that have eyes with the internal names "lEye" and "rEye". However I did not expect the limits to be bolted down to zero in Antonia. In order for the code from my last post to be of use to an end user, you will have to add the lines: forceLimits 0
min -100000
max 100000For example:
translateX xtran { forceLimits 0 min -100000 max 100000 valueOpDeltaAdd Figure head MorphName deltaAddDelta 0.0010 }
BLESS YOU sir, bless you...lol. A real life saver ;o).
Laurie