elfguy opened this issue on Jul 23, 2009 · 63 posts
eonite posted Wed, 26 August 2009 at 8:13 AM
Artpearl,
What you could try, if you want to apply a cloud texture to an object, is create a Metacloud,
then delete all spheres expect for the last one. This way you have a sphere and you can start shaping your cloud inside of this sphere.
Probably not what you want, but I do not see any alternative.
Chipp,
Thanks! :-)
Yeah, I know you do modeling with Vue and you are doing really great things with it. I have you Grid Modeler pack. It`s amazing to see how precisely and quickly you can create elements by using your techniques and templates.
I must admit that I have not taken the time yet to go through it in full detail, because my main focus is on creating organic looking terrains and clouds.
I should start a new thread which is entirely Density/FE related. Will think about it. Have posted a couple of tips already but they are spread across several threads.
Have seen Dax Pandhi`s pictures and have also checked out the method he is using to create his rock formations. Using Metablobs along with bump displacement is surely a good method for creating interesting 3D terrains or terrain elements.
My hypertexture terrain modeling approach is a bit different as you might guess. I prefer, just as with clouds, to sculpt those terrains inside of a uniform density area, for example a single cube object.
With my method it`s not possible to use bump displacement, but this is not necessary because all displacements are generated by the FE.
With my method you can create full 3D landscapes. (See below)
And using the same function tree in your mats you have a great amount of control over color, reflection, highlight etc of specific areas of the terrain.
What`s also great is that the same FE elements, that work with hypertexture, will also work with cloud layers.
I see a lot of potential in this density sculpting approach, however rendering can be really slow with our 2009 computers...