Magik1 opened this issue on Aug 26, 2009 · 36 posts
andolaurina posted Wed, 26 August 2009 at 5:05 PM
Is it for all textures or just certain ones? I find that some content makers use the full path (c:program files, etc.) instead of the universal standard of Runtime:libraries...etc. I get that error only when the textures were stored in an invalid location by the content creator. In those cases, I have to open the mc6 or pz2 files and edit them manually. It sounds like in this case it's all textures. Have you tried manually loading the textures and then creating a mc6 file?
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