DCArt opened this issue on Aug 20, 2009 · 139 posts
3dactor posted Wed, 26 August 2009 at 6:38 PM
ok, So I am not 100% on this, but it is roughly how my friend Darrell explained it to me.
inside of 3d studio max I would add this new mesh as a morph target to the original head mesh, add a subdivision layer to it then bring the high res mesh and use the skin wrap modifier to wrap the high res to the low res mesh.
does that make sense?