DCArt opened this issue on Aug 20, 2009 · 139 posts
Teyon posted Thu, 27 August 2009 at 3:35 AM
OH! I knew I left out some stuff -
Okay instead of loading the actual low res figure, you want to use the OBJ for the low res figure. The whole point is to get a full body morph out of it and to do that, you need to use an unrigged OBJ for this to work. I completely spaced on that. After you're calc is done, export the low res as an OBJ using the name of the morph. Then, start the process all over again if you have more morphs to do.
That was kind of an important part to mess up. Sorry about that folks.