odf opened this issue on Oct 27, 2008 ยท 13933 posts
lesbentley posted Thu, 27 August 2009 at 11:31 AM
Uploaded to Expression Morphs section of the developers site, "JawSlave-LB.zip". A file to make the lower jaw open as the JGL "Mouth Open" or "Mouth Yell" morphs are applied. If you make a mouth morph that requires the lower jaw to xRotate, you can edit the "JawSlave-LB.pz2" so that the jaw moves as your morph is applied. Here is how. in General Preferences set Poser to use "Poser native units" . Apply your morph at a value of 1.0 to the standard Antonia-114 (without JawSlave-LB loaded). xRotate the jaw until it suits your morph, note down the value on the dial.
Open the JawSlave-LB.pz2 in a text editor. Find the line that says:
"# Add new slaving directly under this line."
and add this code under that line:
valueOpDeltaAdd
Figure
head
DialNameOfYourMorph
deltaAddDelta 15.500000
Replace "DialNameOfYourMorph" with the name that appears on the dial of your morph. Replace the value in the 'deltaAddDelta' line with the value you noted down earlier. Save the file.
@ odf,
Please don't remove the toe caps, they sound very useful. Just set them 'off' by default, or set the material to transparent.