Believable3D opened this issue on Aug 18, 2009 · 93 posts
gagnonrich posted Thu, 27 August 2009 at 3:20 PM
Quote - I basically wanted to know if I would find the power of DSA compelling enough to use it as well. But I'm well aware that threads take on a life of their own.
I was also looking for more insight on the elements of DSA that would make it worth learning. The different interface still keeps me away. Without having a solid reason to learn it, I'm more likely to take the time to learn Hexagon modeling than a program that will only do things similar to Poser. That's not a knock against DSA--it's more the limits of my available free time. I'd rather spend it learning something completely new that I cannot do right now (modeling) than something that is only mildly different than what I already know.
As far as guessing at the future, my bet is that the two programs will remain reasonably compatible with figures and props--with DAZ having to make the most concessions since DS is the new kid on the block. DAZ has released very few figures and props that will only work in DS. As far as I can tell, DAZ releases more Bryce and Carrara-only props, that are unique to those programs, than similar DS-only content. Things can change, but it seems unlikely that the two products will become incompatible. DAZ Studio is picking up a lot of new users because it is free. Poser has the older user base and I'd guess still the larger one based on the percentages of free and paid content being made. I'm seeing more and more DS-only freebies, so it's clear that its user base is growing. Unless Poser is abandoned, or DS completely overtakes Poser in capabilities, it's not likely that new content will fully diverge in the future. At a minimum, both will still have some past version of compatibility.
My visual indexes of Poser
content are at http://www.sharecg.com/pf/rgagnon