DarksealStudios opened this issue on Aug 24, 2009 · 33 posts
DarksealStudios posted Thu, 27 August 2009 at 6:32 PM
So what your saying is that because its a different size and missing digits, the names of all the bones and groups should NOT match the figure it will conform to?
I understand your saying that the new glove will try to match up with the other figure, but isnt it enough that I removed the bone for the finger it doesnt have?
btw, there are 2 differnt "gloves", the robo ones are working ok, I just need to adjust the mat spheres i think. The 2nd is the "tenticals". They are built... hand, mid1, mid2, mid3. the wrist area is exactly the same but i am seeing a deformation once conformed to the figure, both in the wrist area and the end finger.
I also have this same problem on the "feet" i'm working on.
Quote:
*Offset parameter appears in properties window when you open joint editor.
Moreover in cr2 editor you can set offset visible - set hidden = 0
*What will this do?