odf opened this issue on Oct 27, 2008 ยท 13933 posts
MikeJ posted Thu, 27 August 2009 at 9:41 PM
Thanks, and we already had this discussion several pages ago:
www.renderosity.com/mod/forumpro/showthread.php
I don't think that's going to link to the correct page though, since for me that's page 172...
Les had asked about real eye anatomy and I replied by posting this picture above and then adding this link:
images.google.com/images
Then in my next post I said,
Quote -
Actually, going by the above image it looks like the iris should be a little more convex towards the outer edges, but concave towards the center.
And the subject just kinda died there. ;-)
It was that which made me curious, so I tried the render experiment. I actually modeled a lens and put it behind the pupil, to see if I could use it to make more realistic refraction and absorption, using LW's dielectric node, since polygons have no real thickness like a cornea, iris and lens would. A pupil is just a hole, but the reason it looks dark is because the retina absorbs all light. I wanted to try to simulate that effect with refraction, and the pupil in my render is mostly transparent.