odf opened this issue on Oct 27, 2008 · 13933 posts
LaurieA posted Fri, 28 August 2009 at 7:51 AM
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You disagree that the iris fades into the pupil? The iris doesn't have a sharp edge. It curves down to form the hole, and the light fades as it turns away. It's not a sharp corner.
No, I don't disagree with that. I meant I disagree with the idea of using a texture for the pupil itself.
The eye is a complex piece of work, not easily recreated in 3D, and all these things you're mentioning is exactly why that is so.
That's what I meant by saying the eye model I make will be hi-res - to get things like that in the geometry, and not have to deal with textures to fake it.
Anyhow, I'll have to get back to you on all this. I'm doing a complete UV remap of Antonia, and have been at it for a few days now. It's getting close to where I can start stitching the parts together.
The map looks unusual in that for now, it's all grouped together according to its components and laid out in multiple regions, outside of 0-1. Which Poser could technically deal with, as opposed to a layered map, but people would have to manually input the coordinates for each region.The main differences in this one is in the head. It will take up more UV space and the skull/scalp UVs are the same relative size as the rest of the head. Other minor differences throughout, too.
Comments/suggestions certainly are welcomed. Remember though before saying it, it still needs to be stitched together, and most of the seams you now see will be gone after that, and hidden away more discretely, and the UVs on the limbs, hands, and feet will be the same relative size as the rest of the torso.
It's still very much a WIP.
Ignore some of those seemingly stray vertices floating around. That's just Lightwave being stupid.
it's probably hard to see, but I didn't want to upload a 4K image and cause everyone to be scrolling sideways. ;-)
Wow Mike, that's looking AWESOME!!!! I told ya, I'm gonna get you to UV map EVERYTHING I need mapped from now on...lmao! ;o).