odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Fri, 28 August 2009 at 10:19 AM
bagginsbill: I've been able to get the height mask for the legs considerably smoother, but it's still not very accurate. The height lines are noticeably wiggly. I think that's a fundamental flaw in the way I coerce this out of Poser.
I used the low-resolution mesh so far, and will try the high-res one next, which should give somewhat better results. If Poser could 'bake' a shader into the texture map, the problem would be easy to solve. Does anyone happen to know if Blender can do it?
But first I have to go catch some sleep. :sleep:
-- I'm not mad at you, just Westphalian.