Forum: Poser - OFFICIAL


Subject: A Dummies Guide to Indirect Lighting in Poser 8

ziggie opened this issue on Aug 05, 2009 ยท 761 posts


lkendall posted Fri, 28 August 2009 at 1:13 PM

*"it will be difficult for a surface of 0 thickness to scatter light in a realistic facsimile of translucence IMVHO. to me it's more volumetric fx, like smoke or cloudy water."

Wouldn't volumetrics used for translucence be like treating a mesh like an atmospheric container (one atmosphere on the inside, and another atmosphere on the outside)? Would that be possible? We are talking about FireFly.

Some objects are uniformly translucent. Others, like skin, are translucent to only a certain depth (where the characteristics change), and characteristics of the surface of the skin affect the translucence. However, volumetrics and atmospherics have a wide variability of possible attributes.

How might such a thing be implemented in Poser?

LMK

Probably edited for spelling, grammer, punctuation, or typos.