jonnybode opened this issue on Aug 29, 2009 · 27 posts
LaurieA posted Sat, 29 August 2009 at 2:14 PM
Quote - Hi!
Today i decided to create my own Mike4 Reduced resolution character, i did it this way:
1: load M4
2: export all bodyparts as *.obj (by python)
3: load V4
4: import all previously exported morphtargets (by hand, ouch!)
5: Zero all bends in tounge 1 - 3
6: Spawn full bodymorph
7: save to library
8: use "Morphing cloth" to transfer the FBM to my previously made V4 RR (created with the V4 object from Daz studio)
9: Open new character in Poser, export whole body as *.obj
10: Import said *.obj
11: setup room, apply M4 rig
12: save new characterOnly prob now is that the object is mapped as V4 (still looking god and one can use some V4 male textures available).
Regards / Jonny
Can you export M4's uv's in UV Mapper and apply them to your new figure? Just a suggestion although the polycount is different now I guess.
Laurie