odf opened this issue on Oct 27, 2008 ยท 13933 posts
lesbentley posted Sat, 29 August 2009 at 2:47 PM
Quote - I took a look at this figure for the first time today, with a mind to how easy it would be to create conforming clothing for, and no offense but it's going to be a nightmare. The JCM work hides a lot of the bending flaws but that's the major problem, you relied heavily on morphs to optimize the joints, and the amount of sculpting you used in those jcms is massive.
I'm not speaking from experience here, but if the clothing has enough mesh density at the parts where JCM is applied, couldn't D3D's "Morphing Clothes" be used to copy the JCM morphs over to the clothing?
As for "bending flaws" that's the great thing about Antonia, the way she bends so well. If it takes JMC to do it, that's fine with me.
Quote - Poser - realistic bending - ease of use. Pick any two.
I'll take the realistic bending any day!