Believable3D opened this issue on Aug 28, 2009 · 70 posts
TrekkieGrrrl posted Sun, 30 August 2009 at 4:40 PM
Quote -
No you woudln't get wrong lights. The sunlight tracks the position of the virtual sun, which you can move around if you want. The sky light and ground lighting doesn't really change much from a GI perspective even as the sun moves across the sky.
OK cool! Thanks for explaining that!
Quote - I have checked Terradome out, very briefly. (I get it for free being a RDNA team member.)
I highly recommend this product. I'm sure there will be many add-ons for it in the future. I have not spoken with Colm or Traveler about it - I'm just telling you what I see. I think it's very clever, very well done. The advanced atmosphere has got some very nice effects. I think I see a little teeny problem with the fact that the AA is just a limited number of concentric spheres, but I haven't studied it enough to be able to say that with any certainty, so don't believe me on that yet. I like this product a lot.
I notice it's missing water - I will provide a free set of water shaders for it soon, after I get my daughter off to college.
I don't know if you've noticed, but I don't recommend products very much. Like once a year maybe.
I noticed ^_ ^ An endorsement from you is about all any product can dream of :)
Also.. when's your daughter off to college? Huh? Is it there yet? Huh?
GG
Water shaders will be a nice addition. As well as some more morphs and plants. But it's very nice "as is"
Here's my first render of it. With IDL and everything - and NO postwork other than my name.
(only thing is.. it's the "overcast" sky and light.. so the shadows are really too sharp.. but it still looks nice I think...)
BTW I had to turn tone mapping OFF - not sure if there's GC on the textures used.. it was totally washed out with Tone Mapping on.
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