pakled opened this issue on Aug 31, 2009 ยท 14 posts
pakled posted Tue, 01 September 2009 at 10:43 PM
Hmmm...gad, as for examples of problem textures, one of my holy grails is to make really big models (enormous spaceships or blimps,etc) and as I refer to it 'portholes...dammit...;) Let me chop some of these down to fit...brb
Here's a model blimp.
Kinda Cartoony, but i'm trying to get detail by using portholes to establish a scale to make it look big...;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)