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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Antonia - Opinions?


MikeJ ( ) posted Mon, 31 August 2009 at 8:19 PM

Quote - So what does this mean for the existing textures? will they all need to be redone?

Most definitely. Any time you alter a model's UVs you have to have new textures.



LaurieA ( ) posted Mon, 31 August 2009 at 8:20 PM · edited Mon, 31 August 2009 at 8:25 PM

We can hack a .cr2 to point to the new, re-uv mapped obj. That way you can still use the old.

I'm gonna be working on a texture for the new mapping also. If I'm the first one finished, I'll do the .cr2 myself :o). The only thing with that is, while it's nice to be able to use the old textures, it gets confusing having so many versions of one figure ;o).

We'll see how odf likes the new mapping and how everything fleshes out, so to speak ;o).

Laurie



RAMWorks ( ) posted Mon, 31 August 2009 at 9:24 PM · edited Mon, 31 August 2009 at 9:29 PM

Quote - The basic membership gets you pretty high rez images.  I think the premium is stuff like clothing etc.

Agreed.  I had basic membership there for a year, iirc.... at the time I was going to try my hand at skin texturing for Apollo Maximus but wanted to do a hairy dude for him since everyone seemed to be using the same (or nearly) the same resource.  I got this one model that met the criteria (there were not many and... well... each map EASILY fills up, with plenty of room to scroll, my 30" monitor.  So I don't think anyone considering this route need worry too much about size or resolution.  It's there. 

Perhaps they have changed things a bit since (it's been a few years) but those few years back it was more than enough HiRez for little money!!  😉

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


odf ( ) posted Mon, 31 August 2009 at 11:07 PM

There are several potential ways for dealing with multiple UVs.

One is to simply use a different cr2 for each mapping. That's not hard to do, since only the two lines that specify the obj file to use need to be altered. It would be easy to provide a script for that, too. Say you've pre-loaded all your favorite morphs into your figure and saved that out into a new cr2. But then you decide you want to use a different texture that uses a different mapping. No problem: just run a little script and you'll have yet another cr2 with all those morphs still in but using the new mapping. But as Laurie said, things might get a bit confusing.

Another way is geometry switching. To the pose file that loads the new texture, add a statement for each actor that will load the geometry with the correct mapping. Again, those statements can be generated automatically by a script, so it's not too hard to make such a pose file. I think it would be necessary to have a separate obj file for each body part for the switching code to work, but I'm not sure. I'll ask in the technical group.

The third option would be to convert the textures. There's a simple trick for doing that in Poser: I create a prop with the old UV coordinates as UV coordinates (do'h) and the new UV coordinates as x,y positions. Then I render that using the front camera at zoom factor 1 with the texture as the ambient color (and no diffuse or specular). The nice thing about that is that once I've made the prop, anyone can use it to convert all the textures they have.

I'm going to try that system on the existing textures once MikeJ's new mapping is done, and see what the quality is like. There would be a little bit of loss in the details, but I think it shouldn't be too bad. Seams might be slightly problematic, but we'll see.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Mon, 31 August 2009 at 11:14 PM

PS: I'll go with the saying "if it ain't broke, don't fix it" and stick with the old UVs as the default mapping for Antonia until I have sufficient evidence that the new one is overwhelmingly preferred by texture makers. Also, in order to make the new one the default mapping, MikeJ would of course have to agree to distribute it under the Creative Commons license.

-- I'm not mad at you, just Westphalian.


MikeJ ( ) posted Tue, 01 September 2009 at 7:43 AM

I'm not suggesting you replace it, but just as an alternative.
Of course, if you do like it and if texture makers do like it too, I have no problem at all with agreeing to that.

I think the texture makers will like it a lot though, especially those who like to paint in 3D. I've been painting on it in Deep Paint 3D for a couple hours now and it works excellently for that.

I haven't tried photoshopping any textures over it yet, that's next, and that's the real test - to see how well it plays with actual textures.



SaintFox ( ) posted Tue, 01 September 2009 at 5:52 PM · edited Tue, 01 September 2009 at 5:53 PM

Oh wow, I confess that I gave up on reading from the point where I had to leave the thread some weeks ago and better catch up here. You are definitly more busy writing than I am reading 😉

I'll wait and see what you together decide about new UV-Maps and well... if you decide it's necessary it's a sign for me that it's worth to create a new texture! So if... I will find two weeks of spare time to create more skin (by keeping the tattoos if it's okay with you all).

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


aella ( ) posted Tue, 01 September 2009 at 6:00 PM

With all this talk about antonia's uv map and creating character textures I gotta ask where can I learn to create the character textures. I never seem to have any luck finding tuts but I always wanted to take a photo and make a skin texture. Can someone please point me in the right dirrection?


pitklad ( ) posted Tue, 01 September 2009 at 6:24 PM

in how many different planes will the new UVS be separated?
I would suggest the less the better, in this matter the original UVS covers me, also the fact that the ratio between different planes is known and has a good value (can't remember the details this discussion was made a long time ago)
the only "imperfect" detail with the original would be the non symmetric positioning on the head map and the too much resolution for the neck maybe (an Apollo like solution gives best resolution for the face only)  but still not a problem 😉


My FreeStuff


MikeJ ( ) posted Tue, 01 September 2009 at 6:44 PM · edited Tue, 01 September 2009 at 6:46 PM

Thanks for the suggestions, pitklad, but unless Olaf decides to make it part of the "official" Antonia, it's just a project I started on for my own purposes, which grew out of control.;-)
There are 8 separate UV templates, for maximum UV space. Basically I designed it to use in ZBrush and Maya and Lightwave, which can more easily deal with multiple UV regions, as opposed to overlapping UVs. So in that regard it makes sense to do it the way I have.
And I was also trying to optimize it for 3D painting, by changing seam locations.

However I have more or less completed a Poser-friendly version and am testing it in Poser along with the help of Laurie and am certainly not opposed to making other versions of it after people get to see the finished version and offer suggestions.



SaintFox ( ) posted Tue, 01 September 2009 at 7:18 PM

@aella: You may want to browse the marketplace for the tutorials written by btsculptor. Although they rely on creating a V3-texture they are still very useful!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


MikeJ ( ) posted Tue, 01 September 2009 at 8:01 PM · edited Tue, 01 September 2009 at 8:02 PM

Also, if you don't mind spending some money, Digital Tutors and  Gnomon Workshop both have some outstanding video tutorials for using Photoshop for applying photo textures over UV maps and blending it all together.



MindVision-GDS ( ) posted Tue, 01 September 2009 at 8:16 PM

mark ;)



aella ( ) posted Tue, 01 September 2009 at 11:16 PM

Quote - Also, if you don't mind spending some money, Digital Tutors and  Gnomon Workshop both have some outstanding video tutorials for using Photoshop for applying photo textures over UV maps and blending it all together.

will have to take a look i definitely do much better with video tuts then text. Any tutorial in particular you would recomend for a beginner.


JOELGLAINE ( ) posted Wed, 02 September 2009 at 12:45 AM

 I said this thread is educational! :laugh: LOLOLOL

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


MikeJ ( ) posted Wed, 02 September 2009 at 1:22 AM · edited Wed, 02 September 2009 at 1:30 AM

Quote -

will have to take a look i definitely do much better with video tuts then text. Any tutorial in particular you would recomend for a beginner.

Well there are these two, from Digital Tutors:
www.digitaltutors.com/store/product.php
www.digitaltutors.com/store/product.php

The first one is an entire modeling, mapping, texturing and rendering extravaganza, done with Maya, but the entire 3rd CD is devoted to texturing in Photoshop. I bought that one about two years ago when you could still buy their disks or download the whole thing. And it deals with pretty much every feature in Photoshop you need to know in order to do such a thing.
And the second, though it's for a dinosaur, deals mostly with Photoshop and the same techniques.

Things have changed for Digital Tutors though. Now you have to buy a subscription for a month, six months, or a year, but you have access to every video they have during that time. It's not very expensive, but it's all streaming - no downloading. And they have loads and loads of excellent stuff, including many texturing videos using Photoshop.

Gnomon Workshop is a little more specialized though and deals mostly with Maya and ZBrush and Photoshop. A lot of their videos are sped up while someone is lecturing and I don't really consider much of it to be beginner level.



RorrKonn ( ) posted Wed, 02 September 2009 at 4:47 AM · edited Wed, 02 September 2009 at 4:49 AM

feel free to yell at me but if you have zbrush what do you need photoshop for ?

i do not have photoshop
i have zbrush,bodypaint.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


MikeJ ( ) posted Wed, 02 September 2009 at 4:54 AM · edited Wed, 02 September 2009 at 4:56 AM

Quote - feel free to yell at me but if you have zbrush what do you need photoshop for ?

One word: ZApp Link.
Well, I guess that's not exactly only one word. ;-)

If you don't know what that is, it's a plugin for working between Photoshop and Zbrush, and transferring textures back and forth, while working in both programs at the same time on the same textures.
It works for Painter too, I think, and probably for GIMP and maybe Paint Shop Pro too.



odf ( ) posted Wed, 02 September 2009 at 4:55 AM · edited Wed, 02 September 2009 at 4:56 AM

Personally, I find the workflow in 3d painting programs rather awkward for making photo textures. I prefer to have all my source images open at the same time in different windows and clone from the photo directly onto the texture template. ZBrush and friends are great for painting freehand or fixing seams, though.

Edit: Yeah, and what MikeJ said. Combine the two, and you have the best of both worlds.

-- I'm not mad at you, just Westphalian.


MikeJ ( ) posted Wed, 02 September 2009 at 4:59 AM

Quote - Personally, I find the workflow in 3d painting programs rather awkward for making photo textures.

I agree, in general. I mostly use ZB for making normal maps and displacement maps, but ZApp link is a truly amazing thing for regular textures.
Personally I still prefer Deep Paint 3D for 3D painting, in spite of how dated it is now.



MikeJ ( ) posted Wed, 02 September 2009 at 11:47 AM

file_438560.jpg

New UVs more or less finished. Model working in Poser, so far, flawlessly. Getting close to being finished with this...



MikeJ ( ) posted Wed, 02 September 2009 at 11:47 AM

file_438561.jpg

Another view...



MikeJ ( ) posted Wed, 02 September 2009 at 11:48 AM

file_438562.jpg

And the individual UV groups as they existed before I packed them all into 0-1.



RAMWorks ( ) posted Wed, 02 September 2009 at 3:27 PM

Those UV's are brilliant Mike, simply brilliant! 

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


MikeJ ( ) posted Wed, 02 September 2009 at 4:07 PM

Why, thank you! :-)



MikeJ ( ) posted Wed, 02 September 2009 at 4:21 PM · edited Wed, 02 September 2009 at 4:29 PM

On second thought, you know what's really brilliant?

Olaf's Antonia model is simply freaking brilliant, from its topology to its rigging.

Antonia is one hell of an outstanding model, and, IMO, in many many ways far better than anything else out there, including The Mighty Victoria.

Hopefully she'll catch on and the Poserverse will take notice. :-)

And for those who say it's difficult to make clothes for her I say... well, you know, nothing "worth it" ever is easy. ;-)



LaurieA ( ) posted Wed, 02 September 2009 at 4:28 PM

Quote - Those UV's are brilliant Mike, simply brilliant! 

uncloak

You won't believe how little the textures stretch either ;o).

cloak

Laurie



MikeJ ( ) posted Wed, 02 September 2009 at 4:31 PM

Quote -
uncloak

You won't believe how little the textures stretch either ;o).

cloak

Agent 99 has spoken. ;-)



RAMWorks ( ) posted Wed, 02 September 2009 at 7:34 PM

:blink:

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


aella ( ) posted Wed, 02 September 2009 at 9:24 PM

when i get some days off in a row I am going to try the trial at digital tutors


lesbentley ( ) posted Thu, 03 September 2009 at 11:13 AM

Content Advisory! This message contains nudity

file_438622.jpg

**@ odf,**

I'd like to draw your attention an an issue with the breasts. When the shoulders are rotated upwards, the breasts develop dimples in their sides. The ShoulderUp JCM seems to be the main culprit.


odf ( ) posted Thu, 03 September 2009 at 6:35 PM

Thanks Les, but don't worry about that. The shoulder JCMs are being redone.

-- I'm not mad at you, just Westphalian.


Diogenes ( ) posted Fri, 04 September 2009 at 4:56 AM

Hi ya'll.
Just lurking. Lots to read I see.  :)


A HOMELAND FOR POSER FINALLY


Michael314 ( ) posted Sat, 05 September 2009 at 2:02 AM

file_438754.jpg

Hello, how do you like this face morph?

I will upload it to sharecg, the .zip.txt does not work due to size (2 MB) because it's composed of separate individual dials.

Best regards,
   Michael


Michael314 ( ) posted Sat, 05 September 2009 at 2:04 AM

file_438755.png

Hmmm, might be a good idea to rename my morph targets before. I remember a discussion for a naming convention for the dials. What was it?

These are my current morph target names:

Best regards,
   Michael
 


Believable3D ( ) posted Sat, 05 September 2009 at 3:01 AM

Others are placing their initials at the end of the dial name.

Very nice realistic face morph.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


odf ( ) posted Sat, 05 September 2009 at 6:44 AM · edited Sat, 05 September 2009 at 6:50 AM

Content Advisory! This message contains nudity

file_438768.jpg

I felt lazy today, so I made some face morphs.

This is a combination of my three new morphs with some of Laurie's. Maybe you can guess the general "theme" I was going for? :laugh:

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sat, 05 September 2009 at 7:02 AM

Content Advisory! This message contains nudity

file_438769.jpg

A little closer up.

-- I'm not mad at you, just Westphalian.


artistheat ( ) posted Sat, 05 September 2009 at 7:18 AM

She looks like a Asian Beauty...Beautifully Done


tlc ( ) posted Sat, 05 September 2009 at 7:58 AM

What can I say... stunning, very nice work.

Create Poser Mats for free in DS3


Michael314 ( ) posted Sat, 05 September 2009 at 8:01 AM

Really nice morphs!

The ones  I showed earlier are now at sharecg. You can download them here:
http://www.sharecg.com/v/37070/Poser/Antonia-114-Head-morphs

Best regards,
  Michael


MikeJ ( ) posted Sat, 05 September 2009 at 9:40 AM

Looks really good, Olaf.
Antonia has a really good face topology, very morphable.



MikeJ ( ) posted Sat, 05 September 2009 at 10:39 AM

file_438775.jpg

I thought she would look kind of cool as a metal of some sort. ;)



Michael314 ( ) posted Sat, 05 September 2009 at 1:02 PM

file_438790.jpg

> Quote - I thought she would look kind of cool as a metal of some sort. ;)

uuuuhhh, metal...   Looks cool, but is kinda dangerous as far as I remember...

Best regards,
   Michael

 


SaintFox ( ) posted Sat, 05 September 2009 at 1:36 PM

Fantastic images - and this asian morph... now you make even Miki envy 😉

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Believable3D ( ) posted Sat, 05 September 2009 at 1:45 PM

I love that morph, but honestly it looks more Russian than Asian to me. The eyes actually remind me a fair bit of Russian tennis player Dinara Safina.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


JOELGLAINE ( ) posted Sat, 05 September 2009 at 2:33 PM

 I love that new morph,too.  It does have a Mongolian/North China/Siberian kind of look to it.  That's one of the things I like about it!  It has a kind of proud, defiant look to it.  We need a Mongolian hat and one of those fury collar vests to put her in! :laugh:

I can see her shooting some some Tartar with a horse bow.

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


LaurieA ( ) posted Sat, 05 September 2009 at 3:33 PM

Quote - ...Maybe you can guess the general "theme" I was going for? :laugh:

Nude?

LMAO ;o).

Laurie



shante ( ) posted Sat, 05 September 2009 at 4:37 PM

Quote - > Quote - ...Maybe you can guess the general "theme" I was going for? :laugh:

Nude?

LMAO ;o).

Laurie

Sure! Why Not? Vicki has always done it. Of course it would have to be in a ruin of some sort and we would have to really morph out her breasts and add a lot of muscle and include high heel shoes and of course the wild and messy big hair prop to set it all off!  LOLOL

Joking aside i love this face morph!


shante ( ) posted Sat, 05 September 2009 at 4:39 PM

Quote - I love that morph, but honestly it looks more Russian than Asian to me. The eyes actually remind me a fair bit of Russian tennis player Dinara Safina.

Actually it could easily pass for Mongol. The steppes tribes were a mix of both cultures Chinese and Russian in original ancestry. Mongols and Huns came from the same regions....I think!


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