Forum: Freestuff


Subject: Generic Texturing - quality issues

pakled opened this issue on Aug 31, 2009 ยท 14 posts


EnglishBob posted Wed, 02 September 2009 at 5:54 AM

Attached Link: http://www.morphography.uk.vu/uvmapping.html

> Quote - Have you tried breaking the item up into more than one UV map?

If I read Pakled's reply correctly - which is not a given, by any means - that is what he's doing anyway. The problem is to get the parts mapped consistently so that you don't have sudden changes in scale between maps.

I'm not sure what the definitive answer is to that, but here's a couple of random thoughts.

If you're making something with a lot of repeated segments, make one, UV map it, and only then replicate the mapped segment. Then your maps are guaranteed to match for scale. You'll have to change the material zones on each part if you want to be able to apply different maps to each segment, though - and your modeller must preserve the mapping, assuming you map in an external application and import back. Most do, I believe.

For more complex things, I might be tempted to try Roadkill. It should be good for inorganic shapes if used in its LSCM mode. You would get an all-in-one map, but you could then go to UVMapper and expand each piece. As long as you use a fixed scale factor, and not the maximise function, your scale will be preserved. My RoadKill / UVMapper tutorial is oriented towards clothing, but it may be useful nonetheless. [Linky above]