Forum: Freestuff


Subject: Generic Texturing - quality issues

pakled opened this issue on Aug 31, 2009 ยท 14 posts


pakled posted Wed, 02 September 2009 at 11:05 AM

Actually...I have...boy have I...;) Here's a *partial* listing of UVs...textures are below that, and off the screen. (Note - I cheat like a bandit; UVMap one 'addon' bit (like towers, etc), then duplicate it several times)

I've found that doing cylindrical/spherical objects requires multiple maps; once you're 'off' by a few degrees, things start stretching; which doesn't show up as much with 'monochromatic' textures, but seems to really get 'ugly' with anything having a pattern...

I probably should look up the old Wings 'toxic waste barrell' tut and see if I can use that. I'm about 70% so far on the mapping part of UVMapping; it's just that the sources of the textures just look...amateurish...;)

So what happens for some of you is that you cut the UVMap out as a layer (still have to figure that out in Gimp...there's a tut somewhere...;) and then put the texture layer over that, and it all comes out ok. AT least that's what some of the tutorials say. But that's a matter for the UVMapping forum.

That, and figuring out how to get sharp edges on models in Poser, once figured out, I can deluge the world...;)

Maybe there's a UVMapping tut on how to get quality issues somewhere?

Thanks for all the help so far folks

I'll have to see if I have Roadkill; I know I have UVMapper. Thanks for the tuts.

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)