pakled opened this issue on Aug 31, 2009 ยท 14 posts
LaurieA posted Wed, 02 September 2009 at 11:11 AM
Quote - Actually...I have...boy have I...;) Here's a partial listing of UVs...textures are below that, and off the screen. (Note - I cheat like a bandit; UVMap one 'addon' bit (like towers, etc), then duplicate it several times)
I've found that doing cylindrical/spherical objects requires multiple maps; once you're 'off' by a few degrees, things start stretching; which doesn't show up as much with 'monochromatic' textures, but seems to really get 'ugly' with anything having a pattern...
I probably should look up the old Wings 'toxic waste barrell' tut and see if I can use that. I'm about 70% so far on the mapping part of UVMapping; it's just that the sources of the textures just look...amateurish...;)
So what happens for some of you is that you cut the UVMap out as a layer (still have to figure that out in Gimp...there's a tut somewhere...;) and then put the texture layer over that, and it all comes out ok. AT least that's what some of the tutorials say. But that's a matter for the UVMapping forum.
That, and figuring out how to get sharp edges on models in Poser, once figured out, I can deluge the world...;)
Maybe there's a UVMapping tut on how to get quality issues somewhere?
Thanks for all the help so far folks
I'll have to see if I have Roadkill; I know I have UVMapper. Thanks for the tuts.
Try halving the cylindrical part and then cylindrically map each half. It may cause less stretching than trying to cylindrically map the entire hull. Of course you'll have seams you'll need to line up, but that's the nature of the beast ;o). Typically, there are always spots on a uv map that stretch more than others and you have to compensate when you're doing the texture.
Laurie