Believable3D opened this issue on Aug 28, 2009 · 70 posts
imax24 posted Wed, 02 September 2009 at 12:15 PM
Quote - > Quote - Or we could just use the DD set of materials that was supplied with the set. THAT actually solved my problem.
As I said in my post, the problem exists WITH the supplied DD materials. I haven't even tried to see how high the ground would rise into Vicky using the non-DD materials. Up to her hips?
The issue can be alleviated by flattening out the rough terrain, as someone above did. But that still requires several test renders to get Vicky's feet planted on the ground... and defeats the purpose of having rough terrain to begin with.
Why wouldn't the roughness of the terrain be totally generated by morphing the plane (the effects of which could be seen in preview) instead of being created through displacement (which can't be seen until render)? I would have thought displacement would be used to give a 3D effect to grass and rocks, etc, not to lift the ground entirely.