Believable3D opened this issue on Aug 28, 2009 · 70 posts
imax24 posted Wed, 02 September 2009 at 12:21 PM
Quote - For the displacement problem you can try adding a subtraction math node to the displacement. This will make the displacement go down instead of up.
ChrisCox -- The would probably work, but I don't want to turn the whole Zone 1 ground plane into a bowl with ruts instead of bumps, just to get the figure walking ON the earth instead of THROUGH it.