Forum: Poser - OFFICIAL


Subject: Terradome

Believable3D opened this issue on Aug 28, 2009 · 70 posts


chriscox posted Wed, 02 September 2009 at 12:31 PM

Quote - > Quote - For the displacement problem you can try adding a subtraction math node to the displacement. This will make the displacement go down instead of up. 

ChrisCox -- The would probably work, but I don't want to turn the whole Zone 1 ground plane into a bowl with ruts instead of bumps, just to get the figure walking ON the earth instead of THROUGH it.

I'm not following you. 
They'll still be bumps, but the top of them will  be at "ground level" instead of above it.

Chris Cox