Believable3D opened this issue on Aug 28, 2009 · 70 posts
TrekkieGrrrl posted Wed, 02 September 2009 at 3:41 PM
Quote -
One problem I noticed is that the ground displaces far up into a figure's feet, even when using the DD (Displacement Damper) materials as instructed. I had to make several trials and errors before I could get Vicky to stand on the ground in the render. In order to do so, she had to float several inches above ground in the preview. This process seems to be necessary for each scene, though I suppose you could jot down exactly how high a figure must float above a particular terrain in order to be above-ground in the render.
I can't find that problem. I tried and.. the displacement isn't going through the feet of my characters.
Are you CERTAIN you're using the DD materials? It's a bit of work to texture this properly I find (they should have made some materials that applied to all three zones at once, with Zone 1 with DD and the other two without it) - same with the morhps. I REALLY hate injecting the morphs every time. But then.. it's easy to save a pre-injected version ...
Here's a pic I just did of Bong on a beach. Now, the sand texture isn't the most displaced one of them, but.. I put him smack on the surface and rendered - with displacements on of curse. And it isnt going through his feet at all.
OTOH I dont know what those brown squares are supposed to be.. not sure if it's an error or they're supposed to be there - this is the first time I've used the Sand texture...
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