-Wolfie- opened this issue on Sep 02, 2009 · 5 posts
-Wolfie- posted Thu, 03 September 2009 at 12:34 AM
Ok, let me try and explain it a little more.. it's easy for me to see it in my head, but wording it.. that is a whole new ball game.
So how about steps... In this example, I'll go with the barrette/ribbons again.
In Poser I create all the CR2's for the Barrettes.
Open each one in turn in CR2 Builder, and strip out all the extra stuff that I do not need and only leave the materials for the Barrette.
Now I want to use the same mats to make matching ribbon textures, but I do not want to have to go back into Poser and manually apply them all, and create CR2's for every ribbon, and then strip the CR2s with CR2 Builder.
I want to just copy the mat poses I created earlier for the Barrettes, batch rename the files to Ribbons (which I can already do) and then within the pz2 itself, the material needs to be changed to Ribbons (which I can also already do)
But in this case, there are more then one material for the ribbon, but each material would use the same settings. So what I need to be able to do is clone the first (and only) material as many times as I need for the ribbon, and change the name of each of the new materials created...In this case material Ribbon1, material Ribbon2, material Bow1, and material Bow2.
Did that make sense? lol
I have since finished doing this all by hand, but would love to get my hands on a tool that can help with this sort of process by automating it... (sort of a script that I can run - add this X number of times, set this this, change that to that, and run.) lol Sorry I am not a programmer by any means. lol
~Wolfie~
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