ziggie opened this issue on Aug 05, 2009 · 761 posts
bagginsbill posted Thu, 03 September 2009 at 11:13 AM
Quote - BB:
I note the reflection on the floor. I don't recall if you had that in the last render of this test I saw. It looks very good to my eyes.
LMK
You're right, my original did not have the wood floor. When I rendered the original setup, it was so perfect (and fast!) that I then decided to give it a bit of a harder problem by adding the wood floor. The floor is 100% procedural with lots of wood grain and procedural boards - one of my wood floor shaders from matmatic, which makes it over 3 years old. I didn't tweak it at all, just loaded it. There was a considerable increase in render time with the large reflective surface, but it was still acceptable, IMO. Of course I'd be even happier if reflection could be optimized some more. But I'm pleased with SR1, no doubt. Perhaps we'll see more goodness in SR2. I'm very impressed that we're getting a very good lift in SR1 in only a month.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)